Space Engineers

Space Engineers

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KAALAKIOTA - Abyssal Systems
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Type: Mod
Mod category: Block
File Size
Posted
Updated
263.812 MB
14 Sep, 2023 @ 10:50am
6 Oct, 2023 @ 10:17pm
24 Change Notes ( view )

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KAALAKIOTA - Abyssal Systems

Description
KAALAKIOTA'S Abyssal Systems seeks to provide a general weapons capability not often found in other mods, inspired by the famed EVE ONLINE.

Uses WeaponCore, if that must be said.

Join our server discord to stay in touch.

https://discord.gg/tCcKDKefJj

Included, you can find the:

- Dual 250mm Coilgun: The Dual 250mm Coilgun is an ideal mid-to-long range weapon, firing superheated bolts of hybrid energy and kinetic force. Fires 3 types of ammo up to 7.5KM away: Tungsten, Thorium, and Antimatter.

- Dual Heavy Pulse Laser: Engineered for battle, the Dual Heavy Pulse Laser finds itself at home in a brawl, sporting a fast fire rate and moderate punch. To give it an edge in combat, it can cycle its modulating lens between Scorch, Microwave, and Multifrequency. Max range of 4.5KM.

- Quad-Barrel Heavy Autocannon: The perfect weapon for when you want to get up close and personal, the Heavy Autocannons pack a mean punch. Firing off a burst of 8 kinetic slugs, the damage potential is quite high when you're up in their face. It is capable of loading Barrage and Hail rounds, up to 3.5KM.

- Dual-Barrel Kinetic Artillery: A classic piece of kinetic artillery and a staple of the Republic Fleet at any range, the Dual-Barrel Artillery slings death and destruction over great distances. Can fire either Quake or Tremor rounds at up to 7.5KM.

- Quad-Barrel Kinetic Artillery: A large piece of siege equipment, the Quad-Barrel Kinetic Artillery rains down hell from great lengths. While it struggles against more nimble foes, it's perfect for smashing apart slower, more armored adversaries. As a larger weapon, it can fire Quake, Tremor, or even Shatter rounds at up to 7.5KM.

- Heavy Torpedo Launcher: Designed for high-angle use, the Heavy Torpedo Launcher gives larger ships the capability they need against smaller, more maneuverable targets. Fires a salvo of torpedoes up to 5KM.

Have a question, commission, or just need something? Reach out to me on Discord @relikt
58 Comments
RELIKT  [author] 9 Mar @ 6:57pm 
Ah, yes. Do not do that, lol.
[GoT] Urzu-7 8 Mar @ 9:31am 
Sorry, I didn't save the logs. The crash occurs when switching to direct control of the turret from the cockpit
RELIKT  [author] 8 Mar @ 8:50am 
Join discord and post crash log please.
[GoT] Urzu-7 8 Mar @ 6:31am 
Cause game crashing
RELIKT  [author] 29 Feb @ 8:04pm 
Discord link should be updated and working now. Come join!
more information would be very helpful here @Boy17000
Boy17000 26 Feb @ 3:27pm 
Sadly cant join the discord, reporting that ur weapon blocks are causing my game to crash..
RELIKT  [author] 12 Feb @ 12:35pm 
Scorch: Anti-shield
Microwave: Long-range (currently not a great pick?)
Multi-Freq: Hull damage
thank you for updating the dependency, much appreciated <3
the original creator of the WeaponCore mod recently retired but a replacement is already out. the only thing you would have to do is to list the new WeaponCore as a dependency and remove the old and retired one. thank you in advance <3