Garry's Mod

Garry's Mod

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Enhanced Half-Life 2 Materials (Beta)
   
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Content Type: Addon
Addon Type: Effects
Addon Tags: Realism
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197.931 KB
11/set./2023 às 12:50
28/jun./2024 às 7:21
22 notas de atualização (ver)

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Enhanced Half-Life 2 Materials (Beta)

Em 2 coleções de somefoolouthere
SFOH's Creations
95 itens
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Descrição
Edits to base Half-Life 2 materials to be more physically accurate and look prettier.

[This addon is heavily work-in-progress; everything is subject to change! Screenshots may be outdated. There are tons of materials that I haven't done yet. This addon wasn't intended to be uploaded early.]
[If you installed this while Garry's Mod is running, it's highly recommended to restart your game.]

Phong and rimlight has been added to some materials. A few materials using cubemap reflections also got an upgrade, now making use of phong and fresnel for the best possible reflections. Some world textures also now make use of the new phong support. Additionally, some materials can now be seen from both sides, instead of becoming invisible when viewing from the other side. This can make or break the appearance of some props. It fixes the appearance of some props, such as the trainstation trash can or transparent objects, but props with missing sides will now appear as if they were hollow.

It should be compatible with many simple reskins, as long as they don't replace the VMTs.

Keep in mind that materials now make heavier use of shaders, so this can decrease graphics performance, especially on weaker hardware.

The map in some screenshots is gm_genesis.

Key Features
  • Phong and rimlight added to materials that previously didn't have it where possible, including world textures.
  • Materials using cubemap reflections now have phong to make reflections a little more dynamic where possible.
  • Rimlight on all materials using phong for fake diffuse reflections.
  • Fresnel added to some materials using cubemaps (reflection appears stronger with viewing angle).
  • Removed saturation and contrast modifiers from cubemap reflections, as it's not physically accurate.
  • Many materials no longer have culling. You will notice that a lot of the HL2 models will have their faces able to be seen from both sides now.
  • Workaround for some materials with severe aliasing issues, especially world textures. This requires MSAA set to at least 2x in-game and antialiasing transparency set to supersampling in your graphics control panel. It may cause significantly increased GPU utilization.
  • Displacements can be seen from both sides now for visibility purposes.

Unneeded Addons
When using this addon, the following addons aren't needed and will conflict, as this addon applies the same changes:

Known Issues
  • Materials using $envmapmask don't have phong (won't fix).
  • Will conflict with other addons replacing VMTs that this addon replaces. To make this addon take priority, unsubscribe from the conflicting addon and resubscribe to it.
  • Some textures are black for some people for an unknown reason.
  • Materials using $alphatest are invisible when using mat_fullbright 2.

Planned
  • Use a more accurate fake PBR method.
  • Enhance more materials.

GitHub
somefoolouthere/hl2-enhanced-materials[github.com]

See Also
Enhanced Garry's Mod Materials

replacement realism realistic
19 comentário(s)
somefoolouthere  [autor(a)] 23/set./2024 às 4:00 
Not lately, but it's not abandoned. I'm working on a different project right now. I also want to come up with a new fake PBR method at some point. The current one is not very good, so I don't really wanna add more materials until then.
RAFA120HOJAZ 22/set./2024 às 9:07 
Are you still working on this mod?
somefoolouthere  [autor(a)] 17/mar./2024 às 7:32 
For world textures, yes, since upscaling world textures requires editing the VMTs to lower their texture size to not be enlarged. For models, it will if it has its own VMT replacements.
Unami Fox 16/mar./2024 às 20:01 
Does this addon conflict with addons that upscale the textures?
somefoolouthere  [autor(a)] 16/jan./2024 às 7:35 
I don't know what could be causing this issue, since everything works fine for me.
Akis_02 16/jan./2024 às 7:32 
yes, its consistant
somefoolouthere  [autor(a)] 16/jan./2024 às 7:28 
Did you try restarting your game after installing it?
Akis_02 16/jan./2024 às 0:59 
the skybox models become black after installing this mod :P
al7sayan 22/dez./2023 às 3:45 
i just wanna mention some of the materials (mainly the metal closet ones) do break with Improved Default Cubemap enabled
VAKANCY 9/nov./2023 às 1:51 
@Flashyface
I respect your enthusiasm, but unfortunately, many have asked and many have failed to get Rubat to backport several long-needed shaders. It's been this way for a while now.
Mans is devoted to minute Lua fixes, i guess.