Starfield

Starfield

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Basic Storage & Crafting Outpost
By spAde
For those who don't want to use the lodge or their ship as their main crafting and storage options.
Build an outpost where you can store resources, craft workbenches, and do research and modding.
   
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Procedure
  1. Manually mine or loot until you have the resources needed to complete 3-12. (See RESOURCES below)
  2. Find a system with both Al and Fe extraction areas on non-hazardous planets (e.g. Piazzi) that have atmosphere or sunlight for power. If you find a site area where you can extract both metals with 1 outpost, good for you. This guide assumes you don't.
  3. Drop an outpost beacon and build a Fe/Al extractor at what will be your basic crafting base.
  4. Build wind or solar power to get the first extractor running. Turbines only work on planets with atmosphere. You might need two.
  5. Find another mineable area on the same or another planet in the same system to pair the Fe with Al.
  6. Repeat 3-4
  7. Build a cargo link at the second outpost and link the extractor to the outgoing container.
  8. Build a cargo link at the first outpost and connect it with the second using the console between the containers on the pad. You are now extracting Fe and Al and have both at your main crafting outpost.
  9. Build an industrial workbench at the main outpost. You can now manufacture adaptive frames there using the incoming Fe and Al. We need these to...
  10. Build as many solid storage containers as you can/want (they have comically small capacity but you now have the setup to build as many as needed). Do not link them to the extractors or cargo link (that will fill them with incoming Fe Al, leaving no room for loot). Link them together (Mouse 2).
  11. Build a small landing pad (<40m ship).
  12. Play the game. Mine/Loot resources. Store it on your ship. Fast travel to your main outpost. Press R on a storage container there. Cycle to your ship (Q). Select resources. Select store all (T). This transfers the loot in your ship to the containers in your base. Build more storage if needed (you now have steady Fe and Al and can craft as many adaptive frames as needed with the industrial workbench).
  13. Build additional desired workbenches. Use stored loot to research/craft/mod at them.
Resources
Modules
Module
Resources
2 extractors
4 Tungsten, 10 Iron, 8 Aluminium
2 cargo links
4 Beryllium, 40 Iron, 24 Aluminium, 4 Zero Wire (=4 Copper, 4 Silver)
Industrial workbench
3 Iron, 4 Aluminium
Small landing pad
20 Iron, 8 Aluminium
= 4 Tungsten, 4 Beryllium, 73 Iron, 44 Aluminium, 4 Copper, 4 Silver
+
Power Options
Option
Resources
2-4 solar panels
4-8 Beryllium, 8-16 Aluminium, 6-12 Copper
and/or 1-2 wind turbines
3-6 Nickel, 2-4 Cobalt, 5-10 Aluminium

To cover all modules and power options:
4 Tungsten
12 Beryllium
73 Iron
70 Aluminium
16 Copper
4 Silver
6 Nickel
4 Cobalt
3 Comments
SNAKEEEATER49910 15 Oct, 2023 @ 12:04pm 
but due to this bug where the game deletes everything stored on your ship from time to time, I am now using the safe in Barret's room which is now yours as "safe" storage,but please forgive the horrible pun here ,because it is a safe!!!! And is safe storage and now has infinite storage capacity.
ernestopresto 10 Oct, 2023 @ 7:44am 
I love this idea! It's so simple but effective! :SF_Sandwich:
Cythal 23 Sep, 2023 @ 12:58am 
Recommendation.

1. Build a Transfer Cargo (bluish outpost module) near your landing platform.
2. Create 3 output link from the Transfer Cargo to your Solid, Liquid, and Gas storage.
3. Rather than walk to the storage and offload after an adventuring trip, Place everything in the Transfer Storage and it will automatically sort any item you place into the respective storage.

Sadly it only has 200 limit, so you will need to leave the transfer UI when you get notified that it is full and then renter to continue.