Arma 3
672 ratings
War on the Frontier
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Data Type: Mod
File Size
Posted
Updated
771.498 MB
9 Sep, 2023 @ 7:12am
23 Jul @ 6:46am
7 Change Notes ( view )

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War on the Frontier

Description
War on the Frontier is a mod that attempts to bring the universe of Titanfall to Arma

Stryder is embarkable , you need a jumpkit to call it first and you can only embark your titan

To wallrun you neead a jumpkit and you should set up your keybinds to your liking

You have to go into addon setting before calling your titan

Future content

Future updates will prioritize adding TF1 inspired stuff to Arma . Once there is a substancial ammount of TF1 content , I'll move to creating TF2 inspired assets for the mod

Planned content

    Vehicles

For questions , bug reports, see future updates ahead of time or to join the mod team , consider joining the discord
https://discord.gg/JQNrRPNh9b

Credits :
leba (Models , Animations)
kripto202 (Models , Textures)
gjaller (Models , Textures)
Kk (Textures)
Popular Discussions View All (2)
2
14 Sep, 2023 @ 8:57pm
Good
UWU :3
1
19 Sep, 2023 @ 9:08am
Secondary seat for Titan player?
Duke
146 Comments
Leba  [author] 30 Jul @ 6:10pm 
That setting is there because there was a bug that broke the animations on the stryder if both versions of it were used . Now it's fixed so i'll remove it next update
The reason for there being two stryder version was in case of performance issues since the old stryder has a lot less detail than the new one , now i don't have any concerns about the new model causing performance issues so it will most likely be removed
As for the error , you can ignore it , it doesn't break anything ,it's due to you not having a mod that adds the titan voices . If you want to remove the error you'll have to download the mod from nexus
boberro 30 Jul @ 2:45pm 
Ok, your older comment made me check something and voila - it now works. The _default_ setting is to "use older titan model" and to "spawn a new Strider" :lunar2019shockedpig:
Stting it to Spawn new Titan - NO makes it all work, but the defaults are wrong. Actually, is there a need to have two conflicting settings at all?
boberro 30 Jul @ 2:40pm 
Ah, actually not an icon, but sound: FT_spyglass_titan_ready_02
Leba  [author] 30 Jul @ 12:10pm 
Will look into the titanfall not working , what does the missing icon error say?
The titans are not meant to be used directly , the errors are due to the titan not having an assigned pilot
boberro 28 Jul @ 11:54am 
After latest update, titanfall doesn't seem to work at all. Running with just the mod and CBA, after the countdown ends (game ignores the "first titan is already built settings, btw), I'm getting and error about a missing icon then nothing. I tried changing the binding, to no avail. Yes, I do have the backpack.
When I place a titan in the editor instead of a soldier, it gets an action menu "Titanfall Correct", which does the mapclick teleport, but also generates a bunch of errors.
Body 17 May @ 3:31pm 
This mod is having issues on dedicated servers. Keeps pulling all clients to the view of new joining players into the server. Seems to be something do with the titan animations or pilot movement.
Ranger_Actual 14 May @ 3:45am 
Looks like something you'd see on avatar
Greatgrungus 15 Mar @ 10:24am 
People keep doing little jolts when moving normally without any jumpkits
its like a stationary jump
Frosted Flake 3 Mar @ 6:17pm 
So sick
Hectrol 29 Feb @ 6:22am 
A macro scenario with this mod "SCION WAR on LV426" [With many locations]: https://steamproxy.net/sharedfiles/filedetails/?id=3170236250 Very Thanks :steambored: