Starfield
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Lockpicking (digipick)
Autorstwa: Vuelhering
Starfield's lockpicking mini-game is interesting and rewarding, but can also become frustrating at times.

Here is a basic tutorial and some hints to speed up the process of picking locks with digipicks.
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Basic minigame for lockpicking in Starfield
Lockpicking is straightforward in Starfield, but can occasionally become frustrating. This guide is to teach you to solve this mini-game using a process, minimizing the trial and error.


A lock has rings with cutouts, and several choices of keys to rotate around and match those cutouts exactly. Each ring requires two keys fit into the slots to complete the ring. Each key has a single use. Once the outer ring is complete, it disappears and you can work on the next internal ring until all the rings are gone.

As locks get more difficult, they gain more rings. And you start getting fake keys. It's even possible to get combinations that work on the outer rings (using fake keys) that take up real keys needed to solve the internal rings.

You can also gain Auto Slot and Undo actions. The higher your skill, the more you can bank these actions. Auto Slot will place one key correctly for the current ring.
Basic process to solve simple locks
  1. Step 1
    • Count slots in outer ring.
  2. Step 2
    • Select key with most pins smaller than this number. (Call this Key1)
    • Rotate key around to see if you can fit it into outer ring. (The ring will be blue if the current key can be slotted somewhere, including internal rings.)
    • Repeat this step, eliminating keys that don't work, until you find one where all pins fit a slot.
    • Do not slot the key (yet)
  3. Step 3
    • Examine empty slots, ignoring any that Key1 will occupy. Note the number of empty slots.
  4. Step 4
    • Find the key matching ALL of the remaining empty slots. (E.g., if two slots remain, look only at keys with 2 pins)
  5. Step 5
    • Slot both keys!

If you cannot find a solution for Key2, go back to Step 2 and try rotating Key1. If it doesn't fit in a different position, ignore it and continue with a different key.

There can be multiple solutions to a ring, but which keys are used may affect solving internal rings. This requires you to Undo a previous ring because you can back yourself into an unsolveable situation.

Locks are almost always correctly solved using exactly 2 keys per ring, but this is not always the case. Some harder locks may require more keys per ring and this process can fail, but you will be very experienced by the time you are able to attempt them. For complex Master locks, you might need to solve it backwards first, to avoid getting stuck. Rings turn blue when a key will fit it, and this feature may be useful to solve very advanced locks working backwards from the innermost ring.
Practical example
Step 1: Count slots: 5


Step 2: Select key with most pins smaller than Step 1, rotate to try to find a match. Try next highest-pins key if no match.
(No match using key with 4 pins.)
(Match!)


Try to find a match for all remaining slots. Only look at keys with same number of pins as empty slots.


Slot both keys, and repeat for next ring.
Hints and pattern matching
  • Always look for patterns to speed up finding matches, such as
    • Two pins/slots next to each other. If a key has two adjacent pins, it's easy to see if the ring has two adjacent slots.
    • Angles. If it was a clock face, remember the positions of the hands.
    • All pins on one side (180 degrees) are easy to find a match.


  • Use Math and logic. Two keys must add up to number of slots.
    • If the largest key and the smallest key are greater than the number of slots, the largest key cannot be a solution. Example: if the ring has 5 slots and the largest key has 4 pins, if there's no key with 1 pin, the key with 4 pins is no good.
    • If there are two adjacent slots, but no keys with two adjacent pins, the keys must "split" those two slots.


  • Use the Auto Slot and Undo if you get stumped.
    • It's possible to remove a ring using a key needed for an inner ring. Some solutions are not unique, and can force you to undo many steps. This is rare. Undo, then use Auto Slot when it becomes possible to click.
    • It's possible to have a bug, too, and need to Undo. I've recently found that you can get visual bugs, but still be able to slot a key that should work. If you have two keys that will solve it, it will work even if there's a visual bug of a slot getting filled incorrectly. Nevertheless, always keep a bank of around 5 or 6 Undo actions.
Video example
Here's a 2 minute example of a master lock. This one took longer than normal, and you'll see why.

Komentarzy: 5
thorgaard 11 listopada 2023 o 17:13 
Lockpicking in Starfield is very confusing, but I think this guide has helped. You might want to define some terms.
- There is only one lock.
- There are several "keys" (or digipicks), the diagrams shown on the right side of the display.
Vuelhering  [autor] 14 października 2023 o 20:59 
@flat stanley, yes that is a correct which is why I noted this in my guide:

For complex Master locks, you might need to solve it backwards first, to avoid getting stuck. Rings turn blue when a key will fit it, and this feature may be useful to solve very advanced locks working backwards from the innermost ring.
Flat Stanley 14 października 2023 o 15:35 
Master and expert locks work better if you go from the inside out. I lay out the keys as I go to the inside ring to the very outside ring. At the end, it should be a simple thing of clicking on the already setup key ways. I did not know about the counting trick. Thanks for that info:steamthumbsup:
Vuelhering  [autor] 18 września 2023 o 21:06 
I play on a PC and just use the mouse wheel.
stevelh5218 17 września 2023 o 18:51 
what keys rotate the lock?