Avorion

Avorion

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Weapon Pack Extended - Remastered
   
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895.566 KB
4 Sep, 2023 @ 10:41am
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Weapon Pack Extended - Remastered

Description
The return of the oldsoul mod for balanced weapons!

WPE-Remastered adds some new, well-balanced for vanilla weapons.

Unlike the old version (wow, more than 4 years have passed), some of the weapons have been replaced with new ones, and the rest have been brought to the ideal (but can be edited according to user feedback).

And so, the guns:

Smart-cannon:
A variant of the cannon with shells filled with all sorts of electronics to target and destroy the enemy. Yes, more expensive than usual, but believe me, it's worth it! [Possible modifications to break through shields and plasma bolts]

Heavy Cannon:
"A big ship needs big calibers!" - it was this motto that guided the engineers when developing this weapon. The best way to give the enemy BIG problems.

Hookgun:
Is the enemy running away? Not today! The hookgun™ will not give the enemy a chance to slip away.

Diffuser:
Does the enemy have a powerful shield? No problem! The Bureau of Cutting-Edge Developments has found a solution to this problem: the energy dissipator eats shields like a delicious cake (but, alas, it does not even lick the body). [Cases of electric shocks to crews occur due to neglect of safety precautions. Always read the instructions for complex equipment.]

Hive rocket launchers:
What could be better than a missile? That's right - a lot of missiles! Even if these little ones are weak individually, their swarm will not leave the enemy a chance.
11 Comments
Ybrbnf 19 Nov, 2023 @ 8:21pm 
Ну экипаж есть пилоты есть а во вкладке корабля пушка перечеркнута и в бою не стреляет вовсе.
[S.S.C.] Кусимир Мятанюх  [author] 19 Nov, 2023 @ 3:25am 
Хороший вопрос, но стоит расписать подробнее.
Возможно у вас не выполнены требования по экипажу.
Ybrbnf 17 Nov, 2023 @ 8:03pm 
Почему тяжелая пушка не стреляет ?
Johny Knoxville 9 Sep, 2023 @ 8:56am 
Thanks!
[S.S.C.] Кусимир Мятанюх  [author] 9 Sep, 2023 @ 7:40am 
Actually, you can change the value "p = ***" with the same result (and then the weapon will not spawn even in the very center), but I had a problem with the turret factory (with a small chance, disabled guns would still appear there like blueprints). So whether to leave these guns only in the very central sector or very rarely in turret factories is your choice.
[S.S.C.] Кусимир Мятанюх  [author] 9 Sep, 2023 @ 7:31am 
on PC open file in ur steam folder -> Steam\steamapps\workshop\content\445220\3030922742\data\scripts\lib\galaxy.lua

Change "d = ***" value to 0 in line with gun u wanna turn off

Example

line: weaponProbabilities[WeaponType.Diffuser] = {d = 0.55, p = 1.0}
to: weaponProbabilities[WeaponType.Diffuser] = {d = 0, p = 1.0}

will change spawn chance by distance from center to 0
Johny Knoxville 8 Sep, 2023 @ 2:49pm 
I'd like to disable Smart-cannon and Diffuser, but it's purely due to my personal tastes. I guess, i may disable these guns by diving into the mod itself and creating my own local version, but i simply have no ide of Avorion modding currently. Any tips?
Neverr 7 Sep, 2023 @ 6:52pm 
These are very cool, I am curious to check this out.
[S.S.C.] Кусимир Мятанюх  [author] 7 Sep, 2023 @ 12:16pm 
Yes, NPCs use them. You cant disable individual weapons. To make this possible, we ll have to create separate mods for each gun. If its not a secret, which guns would you like to disable and why?
[S.S.C.] beaconborn  [author] 7 Sep, 2023 @ 12:13pm 
First yes, second no, as vanila guns