RimWorld

RimWorld

63 vurderinger
CVN Mechanoid Naval Warfare
   
Utmerkelse
Favoritt
Favoritter
Fjern som favoritt
Mod, 1.4, 1.5
Filstørrelse
Lagt ut
Oppdatert
8.922 MB
3. sep. 2023 kl. 6.55
8. mai kl. 19.07
24 endringslogger ( vis )
Du trenger nedlastbart innhold for å bruke denne gjenstanden.

Abonner for å laste ned
CVN Mechanoid Naval Warfare

I 1 samling av ShunTheWitch
Coventech [ CVN ] Mechanoid Warfare Collection
4 gjenstander
Beskrivelse
Notice!
This update is Experimental! Utilizing new features added to the CVN Core before Anomaly released, while most have been updated and tested, there are likely edge cases or things I missed!

This mod adds Mechanoid Navy Themed and related ships, it will be updated with more over the coming weeks.
The first ship is the Thunderhead, a mechanoid that more resembles a standard unit of their design with two twin machine guns, somewhat slow firing but firing twice with each shot.
it's cost is similar to that of a centipede and while more expensive in raw resources it requires instead Two basic subcores and is unlocked with Standard mechtech.
it can hold three passengers and later will have other variants such as ones upgraded with ultra mechtech.

The Hammerhead is comparable to a Gunboat in terms of it's role in a naval group.
The Beach Breaker is a heavily armored frigate which will be able to crawl on land and force it's way through entrenched positions
The Plasma Slug is a frigate with medium armor which uses three plasma blasters to unleash wild destruction
The Annihilation is a Cruiser capable of complete domination over most battlefields that could be found on the rim, built soley to destroy the enemies and keep it's allied forces alive under a heavy shield dome.

Obviously these require the Vehicle Framework and Biotech

Q/A

Q:imba?
A:Maybe You Decide.

updates
1.1 - Thunderhead buffed I was too conservative with it's stats leading to it being severely weaker than a bulldog, now it is not entirely stronger since it's still cheaper but it is far more capable of handling single and multiple targets

1.2 Beach Breaker added, an amphibious design which while finicky in how it wants to leave the map for the time being (you may have to dev send instantly in the caravan screen)
it is a heavy duty powerhouse that was *made* to siege heavily fortified positions head on

1.3 Corrections to Beach Breaker stats and buildable

1.4 minor bug fix and a variant for the thunderhead, it relies on High mechtech

1.5 Addition Of the Plasma Slug, which uses high rate of fire plasma blasters for Maximum Wild Destruction

1.6 Annihilation.

1.7 Added Dazzle camo

1.8 Dominion Pre-release, its a pain to find the right amount of shallow water, and it currently cannot summon planes but it has more accurate heavy charge blasters which will stick around later on

1.9 Dominion can now launch a kamikaze low reaver, shot cost will be rebalanced in the coming 2.0 and the graphic for the annihilation's main gun has been updated.

Art commission credits with details.
Farmer Joe or Sandwish made the assets for the Thunderhead, Beach Breaker, PlasmaSlug and I thank them greatly for interpreting my 3 am ramblings of shark mechanoids, they did an excellent job and I'll be looking to commission them again.
https://steamproxy.net/id/aranmaso/myworkshopfiles/

Anthitei has also lent their talent to this project, they did an excellent job which was worth the wait for such a Meaty project and I greatly appreciate them looking forward to working with them more.
Current inclusions from them: The Annihilation.
https://steamproxy.net/profiles/76561198150087705/myworkshopfiles/?appid=294100

Got an opinion about the mod? You know where to put it.
37 kommentarer
ShunTheWitch  [skaper] 16. sep. kl. 16.18 
thats odd but theres nothing thats changed on my end and its still working fine
Crimson-.- 16. sep. kl. 16.17 
Keep getting the first error on startup, and the second and third error spammed in log in game. When the Dominion is on the map it lags massively. Also the icon for the dominion in the construction menu is blank. The other ships are fine, the Dominion seems to be the only one causing errors

Can't post full errors without exceeding character limits but if you need the full errors I can put them in a separate post.



Error while resolving references for def LDominion: System.NullReferenceException: Object reference not set to an instance of an object


Exception thrown while recalculating cost for LDominion at (105, 0, 1).
Exception=System.NullReferenceException: Object reference not set to an instance of an
object


Exception thrown while trying to draw GUI VehicleDef="LDominion".
Exception=System.NullReferenceException: Object reference not set to an instance of an object
ShunTheWitch  [skaper] 3. sep. kl. 15.44 
@Lordtrott Yes and once my other mod Combined Arms is updated (sorry bout that just been a little fucked up) the aircraft from it will exit the carrier in flight mode
Lordtrott 3. sep. kl. 8.09 
@ShunTheWitch
Cool thanks for the info, i am currently in my playthrough not far enough to build it but i wanted to know if it actually can store aircraft of sorts in it or something like that.
ShunTheWitch  [skaper] 2. sep. kl. 20.58 
As far as I know rimthunder should have like 2-4 but yeah I'm one of the only ones who wants the ocean, and since my core supports colonizing the ocean, this is the best one atm for having your little oil rig in the middle of nowhere.
MajorityOfTheInternet 2. sep. kl. 20.56 
Is this one of the only mods with military ships out there now?
ShunTheWitch  [skaper] 2. sep. kl. 17.37 
@Loadtrott thats the Dominion aircraft carrier
Lordtrott 2. sep. kl. 7.32 
which ship is the carrier in the last image?
ShunTheWitch  [skaper] 24. juli kl. 14.01 
I'm hoping to add a few more inbetween stages for the boat progression, so like a medium/small carrier for instance
Velxra 24. juli kl. 13.56 
Hope to see whatever it turns out to be in the soonish future. The mod adds lots of depth to the game so even more is welcome.