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theres no comprehensive list but besides the start of a second module to go with this one, this module will be getting *at minimum* 6 new mechs and a few reworks to existing ones, it *will* be on a new worksho page however so I'll post a comment when that comes to pass, we've reworked the file structure entirely so that our core's code can be used without someone having to deal with all the weird bullshit I add such as my own archeotech adjacent tier of highly specialized mechs.
most of the new vehicles *will* be aircraft btw and aircraft will be raiding the player.