RimWorld

RimWorld

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CVN Mechanoid Naval Warfare
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
8.922 MB
3 Sep, 2023 @ 6:55am
8 May @ 7:07pm
24 Change Notes ( view )
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CVN Mechanoid Naval Warfare

In 1 collection by ShunTheWitch
Coventech [ CVN ] Mechanoid Warfare Collection
4 items
Description
Notice!
This update is Experimental! Utilizing new features added to the CVN Core before Anomaly released, while most have been updated and tested, there are likely edge cases or things I missed!

This mod adds Mechanoid Navy Themed and related ships, it will be updated with more over the coming weeks.
The first ship is the Thunderhead, a mechanoid that more resembles a standard unit of their design with two twin machine guns, somewhat slow firing but firing twice with each shot.
it's cost is similar to that of a centipede and while more expensive in raw resources it requires instead Two basic subcores and is unlocked with Standard mechtech.
it can hold three passengers and later will have other variants such as ones upgraded with ultra mechtech.

The Hammerhead is comparable to a Gunboat in terms of it's role in a naval group.
The Beach Breaker is a heavily armored frigate which will be able to crawl on land and force it's way through entrenched positions
The Plasma Slug is a frigate with medium armor which uses three plasma blasters to unleash wild destruction
The Annihilation is a Cruiser capable of complete domination over most battlefields that could be found on the rim, built soley to destroy the enemies and keep it's allied forces alive under a heavy shield dome.

Obviously these require the Vehicle Framework and Biotech

Q/A

Q:imba?
A:Maybe You Decide.

updates
1.1 - Thunderhead buffed I was too conservative with it's stats leading to it being severely weaker than a bulldog, now it is not entirely stronger since it's still cheaper but it is far more capable of handling single and multiple targets

1.2 Beach Breaker added, an amphibious design which while finicky in how it wants to leave the map for the time being (you may have to dev send instantly in the caravan screen)
it is a heavy duty powerhouse that was *made* to siege heavily fortified positions head on

1.3 Corrections to Beach Breaker stats and buildable

1.4 minor bug fix and a variant for the thunderhead, it relies on High mechtech

1.5 Addition Of the Plasma Slug, which uses high rate of fire plasma blasters for Maximum Wild Destruction

1.6 Annihilation.

1.7 Added Dazzle camo

1.8 Dominion Pre-release, its a pain to find the right amount of shallow water, and it currently cannot summon planes but it has more accurate heavy charge blasters which will stick around later on

1.9 Dominion can now launch a kamikaze low reaver, shot cost will be rebalanced in the coming 2.0 and the graphic for the annihilation's main gun has been updated.

Art commission credits with details.
Farmer Joe or Sandwish made the assets for the Thunderhead, Beach Breaker, PlasmaSlug and I thank them greatly for interpreting my 3 am ramblings of shark mechanoids, they did an excellent job and I'll be looking to commission them again.
https://steamproxy.net/id/aranmaso/myworkshopfiles/

Anthitei has also lent their talent to this project, they did an excellent job which was worth the wait for such a Meaty project and I greatly appreciate them looking forward to working with them more.
Current inclusions from them: The Annihilation.
https://steamproxy.net/profiles/76561198150087705/myworkshopfiles/?appid=294100

Got an opinion about the mod? You know where to put it.
29 Comments
ShunTheWitch  [author] 21 hours ago 
I'm hoping to add a few more inbetween stages for the boat progression, so like a medium/small carrier for instance
Velxra 22 hours ago 
Hope to see whatever it turns out to be in the soonish future. The mod adds lots of depth to the game so even more is welcome.
ShunTheWitch  [author] 22 hours ago 
AH that update forgot about that nah havent gotten any work on it since one artist I work with normally I cut ties with and another only *yesterday* became available again, so progress on that will likely be good soon, Apologies
Velxra 22 hours ago 
"theres no comprehensive list but besides the start of a second module to go with this one, this module will be getting *at minimum* 6 new mechs and a few reworks to existing ones, it *will* be on a new worksho page however so I'll post a comment when that comes to pass"
ShunTheWitch  [author] 22 hours ago 
@Velxra this mod is already in 1.5 the fuck you mean
Velxra 22 hours ago 
any word on the update?
Riskaz 6 May @ 11:17am 
Alright thanks! Ill be excited to see the new things, especially the aircraft.
ShunTheWitch  [author] 6 May @ 7:59am 
@Riskaz Yeah I'm just waiting on a bugfix for some of the new code I accumulated before anomaly dropped, once I have that done I'm going to finish updating everything.
theres no comprehensive list but besides the start of a second module to go with this one, this module will be getting *at minimum* 6 new mechs and a few reworks to existing ones, it *will* be on a new worksho page however so I'll post a comment when that comes to pass, we've reworked the file structure entirely so that our core's code can be used without someone having to deal with all the weird bullshit I add such as my own archeotech adjacent tier of highly specialized mechs.
most of the new vehicles *will* be aircraft btw and aircraft will be raiding the player.
Riskaz 6 May @ 7:55am 
I love the mod. Any plans for 1.5?
紫雀 20 Jan @ 10:42pm 
找不到地方蓋出來R,刷了好幾張地圖蓋出來了結果直接被困在地圖裡出不去...結果這些船完全用不到,能搞個能無視地形的嗎?