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U.S. A-149 Gryphon Mk. II (Afterburner SQF)
   
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Data Type: Composition
DLC: Jets
File Size
Posted
Updated
27.072 KB
1 Sep, 2023 @ 3:52pm
26 Jan @ 1:20pm
2 Change Notes ( view )

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U.S. A-149 Gryphon Mk. II (Afterburner SQF)

In 2 collections by Mr. Uplay 🗲
Arma 3 Tools
88 items
M9-SD's Workshop (ARMA 3)
82 items
Description
Afterburner Script Showcase

Please test, report bugs, & make suggestions!

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About
This is the U.S. A-149 Gryphon Mk. I (CAS) (Black) composition
https://steamproxy.net/sharedfiles/filedetails/?id=3016740144
but with the afterburner beta script added.

The afterburner is activated via scroll action OR the vehicle turbo key (default: SHIFT).
The afterburner has sound/particle/screen effects.
The afterburner gradually adds velocity.
The afterburner rapidly drains fuel.
The afterburner has speed limits.

The script will only run if zeuscompscriptlevel=2.

REQUESTING FEEDBACK:

I wasn't exactly sure if I should prioritize realism or balance, so this is what I have so far.
Please test it out and tell me what I should change, if anything.

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My Links

Donate[www.paypal.com]
Website[www.m9-sd.com]
YouTube
GitHub[github.com]
Workshop
Discord (ZAM)[discord.gg]
Discord (SQF Archive)[discord.gg]

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Requirements

This is a scripted composition, designed to be placed from the Zeus[community.bistudio.com] interface. After subscribing to and subsequently downloading this composition, it will automatically be accessible in-game from Zeus > Groups > Empty > Compositions (since it's not a mod, it won't show up as one in the Arma 3 launcher). The scripts attached to this composition will only work if the server allows it with the zeus composition script level security parameter in its description.ext file.[community.bistudio.com] Here is a guide for server owners.

Set the value to 2 to allow custom attributes and all scripts.
zeusCompositionScriptLevel = 2;

The following official public zeus servers allow scripted compositions, however they do have various undisclosed remoteExec restrictions defined in a custom CfgRemoteExec.[community.bistudio.com]

Try out this composition on one of these servers:

[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (USA) #04[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (USA) #02[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (US) #02e[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (US) #02w[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #12[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #04[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #02[www.battlemetrics.com]
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #0D
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #0B

Thank you for subscribing, rating,
& favoriting this composition!

4 Comments
Mr. Uplay 🗲  [author] 26 Jan @ 1:24pm 
UPDATE:
- Removed FX debug system chat messages
- Instead of multiplying total current velocity, it now only affects forward velocity in direction plane is pointing (lines 328-337) - This makes it more realistic and removes some wonkiness when turning with afterburners
Indiana Jones 5 Sep, 2023 @ 12:23pm 
Very good :propaganda:
Beautiful Joe ♥ 5 Sep, 2023 @ 6:58am 
awesome.
Colgate Toothpaste 1 Sep, 2023 @ 5:18pm 
Nice work!:steamthumbsup: