RimWorld

RimWorld

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No Edge Fade - Lite (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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295.152 KB
1 Sep, 2023 @ 3:09pm
11 Apr @ 10:37pm
2 Change Notes ( view )

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No Edge Fade - Lite (Continued)

Description
Man-made tiles no longer fade out when bordering other terrain types - instead, they will have distinct, crisp edges. Borders between two natural terrains will still be faded.

COMPATIBILITY:
This mod drastically re-orders the rendering precedence of terrains. Floors and terrains added by other mods will probably not match this new order. Worst case scenario, their terrain borders might fade when they shouldn't, or vice versa.

Good news, though: This mod can be easily updated to fix these issues.
Please feel free to make a compatibility request for any mods you like.

Compatible with floors and terrains from:
- Caution Tiles [1.0+]
- Fertile Fields [1.1]
- Floored [1.0+]
- Floored - Yellow and Striped Tiles Only [1.0+]
- Natural Paths
- Project RimFactory Revived
- Rimefeller
- Stuffed Floors
- Tilled Soil (and similar versions)
- VGP Garden Tools
- [FSF] Carpets of the Rainbow
- [RF] Fertile Fields [1.0]
- [T] MoreFloors
- [WD] Expanded Floors
- Nature's Pretty Sweet (Continued)

KNOWN ISSUES:
Rough, hewn, and smooth stone floors are hard-coded and can't be
modified by XML. As a result, they may have some faded borders.

NOTES:
- Is perfectly safe to add or remove at any time from your save.
- Can be placed anywhere in the mod list.
- Doesn't add/remove anything - only changes the renderPrecedence and edgeType of terrains.

DISCLAIMER:
If the original No Edge Fade creator okradonkey wishes this mod to be removed, so it will be.


Check out my party game Minigame Madness!
20 Comments
SaintWacko 12 hours ago 
I'm actually here to ask about the same thing that Kefkah did. Any chance of getting it so manmade tiles don't fade into the water? It would make bridges look so much nicer
SpiffyTacoSauce 18 Aug @ 8:18am 
Just also want to add that whatever update MoreFloors did (Now MoreFloors 1.5) it no longer has the hard edges. :)
TacocaT 20 Jul @ 3:20am 
Thanks for updating this, having nonremovable dirt on any tile I put next to dirt has annoyed me forever
surefirecure 1 Jul @ 8:18am 
Thank you so much for this. Settling in a desert has had me crying over how shitty my science facility looks. So much sand on my steel! This is better!
Kefkah 13 Jun @ 11:18am 
I meant more along the lines of overlay level, so that if man-made tiles are placed next to water, it would have a hard edge against the water, without the water overlapping it. But if that's ho it is, that's how it is, bridges it is.
Enrico  [author] 12 Jun @ 1:14pm 
This mod only makes man-made tiles have hard edges. Water isn't considered man-made here.
Kefkah 12 Jun @ 1:12pm 
Hey! Thanks for this, I definitely wanted this for the grass and dirt!

Is this intended to work with water edges as well? I'd love to make proper quays and such without needing to border things with bridges.

At the moment it seems like flowing water still bleeds over.

Pardon the long Discord link.
https://cdn.discordapp.com/attachments/565722863999647756/1250539971786571836/image.png?ex=666b4f9b&is=6669fe1b&hm=a89c2873858ad215ef5f6bbf9a69fd3f577bfa4e979d254f04d62003107377d0&
PET 30 Apr @ 3:04am 
Hello. I'm using [T] MoreFloors which says it's compatible. However the [T] MoreFloors don't have a rough edge when they combine with the normal ground :( Any ideas?
WhiteJao 25 Apr @ 11:43pm 
Could you add compability with vanilla furniture expanded; architecture?
FireMonkeyLord 11 Apr @ 11:15pm 
@BlueTressym I've had this issue with other mods. I had to unsubscribe, restart the computer, re-subscribe, restart again, then load Rimworld. I think Steam doesn't always check updates properly or some cache somewhere needs to be cleared.