Total War: WARHAMMER III

Total War: WARHAMMER III

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Flexible Unit Caps
   
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1 SEP 2023 a las 9:52 a. m.
17 OCT a las 11:13 p. m.
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Flexible Unit Caps

Descripción
This mod includes 3 major features:

1. Supply lines rework - replaces old supply lines that depend on army count with a new system that depends on quality and quantity of units in your forces. Some lords reduce supply cost for their favorite units. (works for player, can be enabled for ai in MCT) Read more

2. Flexible unit caps - restricts the amount of similar units in the army. The biggets difference from other unit cap mods - it affects early game units, so you can't just recruit 19 archers. Works similar to multiplayer caps, but caps is igger and balanced for campaign (works for both player and ai, for ai units that exceed unit caps will be replaced by weaker units)

3. Militant Supply Reserves determine how well military buildings support your forces. Every city and garrison building also reduces it. If supply reserves is negative, your armies will consume additional supply (works only for player) read more

This mod is incompatible with other unit caps mods (including SFO)
You can disable or enable it in existing campaign without any issues

Mod will try to recognize and create the unt group for units from mods but does this roughly

If you are mod creator and want to add the support for new units, lords and buildings please look at this documentation[github.com]
Discusiones populares Ver todo (3)
2
10 SEP a las 12:22 a. m.
Flexible unit caps
TWilliam
50 comentarios
TWilliam  [autor] 8 OCT a las 11:35 p. m. 
@Notthebeegees : I designed this mod before the dlc came out. It supposes that you will use the mix of cossars(spears) and armored cossars as your frontline and normar cossars as archers in early game. Streltsi are considered as missile infantry instead of hybrid to make them more useful.
I increaced the unit cap for hybrid infantry from 8 to 10 in today's update so Kislev without dlc should feels better
Notthebeegees 8 OCT a las 10:20 p. m. 
Cheers for the great mod. I think kislev should get an exception to the 8 hybrid units limit, given that unless you have the dlc that's really the only infantry you have access to for the early game.
TWilliam  [autor] 11 AGO a las 7:56 a. m. 
@Drakenhof : Mod Configuration Tool
Drakenhof 11 AGO a las 7:37 a. m. 
@(works for player, can be enabled for ai in MCT)@
What is MCT?
GIBBYDAMAN 16 JUL a las 4:09 a. m. 
oh wow thank you! so much! @TWilliam
TWilliam  [autor] 16 JUL a las 1:04 a. m. 
@GIBBYDAMAN : fixed. thanks for step-by-step instruction how to recreate this bug
GIBBYDAMAN 15 JUL a las 5:20 p. m. 
for some reason if you enable Hooveric Overhaul and SWO-RD - Unit Category Icons
and use the new recruitment panels like the knightly order recruitment and then add a hero with swords icon to the army will cause the heroes supply caps to duplicate and shift all the other supply caps in the army until the hero with the sword icon leaves the army.

I spent way too long figuring this out but now i have no idea how to fix this as i don't see anything about this in documentation here some imgur [imgur.com] images of what im rambling about looks like please give me some need guidance on where id go about fixing this
TWilliam  [autor] 3 JUN a las 11:59 a. m. 
@thefightintitan : 1. you can disable unit caps in MCT. 3. It works with any units from mods. However lord support requires a changes in the scripts
thefightintitan 3 JUN a las 9:07 a. m. 
@TWilliam I loved your Supply Line Rework from WH2 and would like to try this mod without the unit caps since I'm pretty happy with tabletop caps.

1. Any chance we could get a version with no caps?
2. Or would it be straightforward for me to use RPFM and delete caps script?
3. Does this work with custom factions?
4. Thanks for all your mods/modding work!
Nicolas 16 ABR a las 11:28 a. m. 
Great mod, thanks for your effort)