Total War: WARHAMMER III

Total War: WARHAMMER III

53 ratings
Flexible Unit Caps
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
832.738 KB
1 Sep, 2023 @ 9:52am
20 Aug @ 12:58pm
32 Change Notes ( view )

Subscribe to download
Flexible Unit Caps

Description
This mod includes 3 major features:

1. Supply lines rework - replaces old supply lines that depend on army count with a new system that depends on quality and quantity of units in your forces. Some lords reduce supply cost for their favorite units. (works for player, can be enabled for ai in MCT) Read more

2. Flexible unit caps - restricts the amount of similar units in the army. The biggets difference from other unit cap mods - it affects early game units, so you can't just recruit 19 archers. Works similar to multiplayer caps, but caps is igger and balanced for campaign (works for both player and ai, for ai units that exceed unit caps will be replaced by weaker units)

3. Militant Supply Reserves determine how well military buildings support your forces. Every city and garrison building also reduces it. If supply reserves is negative, your armies will consume additional supply (works only for player) read more

This mod is incompatible with other unit caps mods (including SFO)
You can disable or enable it in existing campaign without any issues

Mod will try to recognize and create the unt group for units from mods but does this roughly

If you are mod creator and want to add the support for new units, lords and buildings please look at this documentation[github.com]
Popular Discussions View All (3)
0
1 Sep, 2023 @ 9:55am
Flexible unit caps
TWilliam
48 Comments
TWilliam  [author] 11 Aug @ 7:56am 
@Drakenhof : Mod Configuration Tool
Drakenhof 11 Aug @ 7:37am 
@(works for player, can be enabled for ai in MCT)@
What is MCT?
GIBBYDAMAN 16 Jul @ 4:09am 
oh wow thank you! so much! @TWilliam
TWilliam  [author] 16 Jul @ 1:04am 
@GIBBYDAMAN : fixed. thanks for step-by-step instruction how to recreate this bug
GIBBYDAMAN 15 Jul @ 5:20pm 
for some reason if you enable Hooveric Overhaul and SWO-RD - Unit Category Icons
and use the new recruitment panels like the knightly order recruitment and then add a hero with swords icon to the army will cause the heroes supply caps to duplicate and shift all the other supply caps in the army until the hero with the sword icon leaves the army.

I spent way too long figuring this out but now i have no idea how to fix this as i don't see anything about this in documentation here some imgur [imgur.com] images of what im rambling about looks like please give me some need guidance on where id go about fixing this
TWilliam  [author] 3 Jun @ 11:59am 
@thefightintitan : 1. you can disable unit caps in MCT. 3. It works with any units from mods. However lord support requires a changes in the scripts
thefightintitan 3 Jun @ 9:07am 
@TWilliam I loved your Supply Line Rework from WH2 and would like to try this mod without the unit caps since I'm pretty happy with tabletop caps.

1. Any chance we could get a version with no caps?
2. Or would it be straightforward for me to use RPFM and delete caps script?
3. Does this work with custom factions?
4. Thanks for all your mods/modding work!
Nicolas 16 Apr @ 11:28am 
Great mod, thanks for your effort)
TWilliam  [author] 18 Mar @ 9:56pm 
@Not_My_Spiderman : they could have a conflict for AI unit caps (I haven't tested it) because SFO also has the script that peplaces AI units. You can disable unit caps for AI in my mod and everything else will work fine
Not_My_Spiderman 18 Mar @ 9:49am 
@TWilliam

My last two questions. Is this only incompatible with SFO if we activate SFO's unit caps? If we turn off that feature and just keep SFO without its specific unit cap feature will that then make this mod and SFO compatible? If not ... do you know what I would need to manipulate or remove to at least keep the function of this mod enforcing the caps? Thank you again for any clarification.