RimWorld

RimWorld

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Advanced Electric Stove (Continued)
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
413.672 KB
30 Aug, 2023 @ 4:05pm
14 Mar @ 5:23am
4 Change Notes ( view )

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Advanced Electric Stove (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
439 items
Description
Original mod by Ben
https://steamproxy.net/sharedfiles/filedetails/?id=2054487688
If the original author requests it, I will remove this update.

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Recommend you load this mod after all other mods with food-related recipes. This mod should patch most Cooking recipes to the Advanced Electric Stove (specifically, recipes using a Cooking WorkType or having CookMealBase as a parent). Please let me know if anything is missed. Again, be sure to load the mods with recipes BEFORE this mod.

Includes patches to add linkability to items from:
Vanilla Furniture Expanded Production
Gloomy Extra - Kitchen (Continued) [mod publishing soon]

Specific patches for recipes:
VGP Vegetable Garden
Vanilla Brewing Expanded
Seeds Please Lite

Also tested (load before this mod):
Master of Cooking

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Original mod notes (1.3):

Allows you to research and build a more efficient electric stove in order
to ease the time consuming job of cooking for all your colonists.
8 Comments
Erntehelfer 28 Apr @ 6:24am 
Hi, not quiet shure, but it seems, that the vegetarian and carnivore lavish fix did not work? And this mod is the last one loaded.
Zaljerem  [author] 16 Sep, 2023 @ 7:51am 
Thanks for your report! I've just pushed an update to add Seeds Please Lite compatibility and fix the carnivore/vegetarian meals. Much appreciated!
klvlt 16 Sep, 2023 @ 3:52am 
Sorry, I could have sworn I found the RecipeDef in the Core folder. I thought it was vanilla. I checked, it's actually from Seeds Please: Lite (https://steamproxy.net/sharedfiles/filedetails/?id=2586052937) .
But there are a few vanilla recipes missing: the vegetarian and carnivore options of fine and lavish meals. After looking at the code, I think that might be because they're not created directly from the parent CookMealBase, but from CookMealFineBase/CookMealLavishBase, which I guess were introduced with 1.4. Could you add those recipes to the patch, too? Thank you for your work on this!
Zaljerem  [author] 15 Sep, 2023 @ 2:43pm 
Hi, happy to, if you tell me what mod adds that. In vanilla, when you harvest tinctoria you get dye.
klvlt 14 Sep, 2023 @ 10:50am 
The recipe for making dye (defName="ProcessRawTinctoria") is not covered by the patch. Could you add it?
Zaljerem  [author] 5 Sep, 2023 @ 6:31am 
I could, but I'm not much of an artist. I'm surprised no one else has made those yet. I do have this guy, who can cook and research, and he's not annoying AT ALL! :) https://steamproxy.net/sharedfiles/filedetails/?id=2961066406
nicolereganlarson92 5 Sep, 2023 @ 5:00am 
can you make a mod that adds two mechanoids. a researchoid, (researches) and a cookbuddy (makes food)
ProfZelonka 4 Sep, 2023 @ 8:26pm 
Wow been playing for years wondering why making food is the majority part of the game! This should fix that! Thanks!