Team Fortress 2

Team Fortress 2

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Cowerhouse
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Other: Halloween, Night
Game Mode: Control Point
File Size
Posted
Updated
47.261 MB
30 Aug, 2023 @ 12:04pm
16 Sep @ 12:29pm
7 Change Notes ( view )

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Cowerhouse

Description

An asymmetrically-themed, from-scratch remake of cp_powerhouse bringing back its unreleased original design with a twist!

24/7 server: cttf2.game.nfoservers.com:27015 | 74.91.114.195:27015







  • The BLU castle hides a gargantuan nefarious plot
  • The RED villagers are incinerating the creations









A sinister new chasm stitches the objectives together in a gameplay-refreshing way








The underground chasm flanks open periodically once a team captures the middle control point.








What's spookier than waterslides?! Well, probably a lot, but these are about as spooky as waterfalls come!
  • The team with the middle control point captured has a forward shortcut one-way waterfall slide into the underground chasm.
  • Ride the second set waterfalls in the underground chasm to the middle control point.








  • The team on the offense (with the middle control point captured) has the incentive to push through the underground chasm to get an additional flank on the last control point.
  • Contrarily, the team on the defense is incentivized to use the waterfalls to capture the middle control point.








Hallowe'en-specific features:
  • Exploding pumpkins
  • Normal pumpkins
  • Underground chasm timed flank (listed above)
  • Pitfall (in the underground chasm)

Other notable features:
  • Over one dozen custom props, and another dozen reskinned props
  • Round-end finale events/animations
  • Custom HUD countdown timer for the underground chasm
  • Custom sound and soundscapes
  • Exceptionally faithful (in terms of structure/collisions) to the original cp_powerhouse
  • Meticulous detail throughout the map








CanadianBill - Map/project, everything else (models/materials/sounds) not listed below
FGD5 - Tesla generator, truck, barrel, and crate models
Zeus - Castle walls, ceiling, and floor materials; tesla generator texture help
Diva Dan - Thin pine tree model pack
PearForceOne - Castle organ model
Scriptis - Feedback
TF2Maps.net community[tf2maps.net] - Feedback, playtesting, and answering questions



Play on the 24/7 server now!
North America: cttf2.game.nfoservers.com:27015 | 74.91.114.195:27015
Popular Discussions View All (1)
3
24 Aug @ 6:28pm
Feedback/bug reports
CanadianBill
39 Comments
Kaiser Girl 4 Oct @ 11:11am 
Wonderful work, hope this gets into the game :heart13:
CanadianBill  [author] 12 Sep @ 6:17pm 
CanadianBill  [author] 23 Aug @ 3:01pm 
Version B2 for 2024 Scream Fortress is now live! Playtest server is back for September and October! See the "Change Notes" tab for details.
VELP_ 10 Aug @ 6:40am 
This map looks so good, I hope it will goes into the Scream Fortress update ! Keep up the good works guys !
CanadianBill  [author] 8 Aug @ 12:34am 
Exciting news-- I've been touching-up and polishing the map for Scream Fortress 2024 with changes including: end-round finale events, multiple Easter eggs, visual improvements, and addressing bug reports!

I'll have it out by the end of the month (with a video showcasing the new end-round finale events) :balloonicorn:
Serge Ivanov 30 Jul @ 5:57pm 
Super cool map, hope it gets in this year.
Tony with the Tommy 2 Jun @ 3:40pm 
can the 24/7 server come to life again :)
CanadianBill  [author] 8 Mar @ 12:03pm 
@DaVinchi - Yes it is, since it's a big open cavern open to the elements above
DaGrinchi 2 Mar @ 8:12am 
the ground textures inside blu last has grass and moss growing inside of the cracks. is that intentional?
BerrySerious 1 Oct, 2023 @ 11:56am 
that poor robot heavy