Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Alpha Blue - Crewed Launch vehicle and spacecraft
   
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Missions: Spawner
Environment Mods: Environment Mod
Tags: v1.8.9
File Size
Posted
Updated
3.356 MB
30 Aug, 2023 @ 11:34am
17 Sep, 2023 @ 2:47pm
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Alpha Blue - Crewed Launch vehicle and spacecraft

Description
Alpha Blue - Crewed

This is a complete redo of a previous generation of rocket I had once made, the Alpha Blue. The previous Alpha Blue had been made at the time of release of Stormwoofs, as an experiment of sending dogs to higher altitudes. The whole launch system was re-made and so was born the Alpha MKII spacecrafts, made for two men. The previous rocket was a safe low altitude rocket automated for taking an animal up in the sky. With higher (yet not astronomical altitudes) on this model, safety was reinforced as expected, with a reliable program that can theoretically complete a full flight with no human intervention. Loosely based on the Ariane 4 (Ariane 40 variant in the current state).

Why did I make this rocket? It certainly isn't a replica or any historical rocket, plus it isn't even a very detailed and interactive one. Well, this one is mainly a logic test for autostaging and trusting logic to fly a rocket for someone safely. I apologize I have to go out like that, and not return for a while, the truth is that I haven't been doing too well lately, and yeah, things move really fast. Maybe we can see each other in a few months on the other side of the moon.

Credits to EndoSkull Gaming for the video

Spawns at Monkey Brain Launch Site - Arid DLC island

Launch Vehicle stats:
Stages: 2
S1 - Solid
S2 - Solid
Height: approx 22m

Spacecraft:
Mass: 378 units
Height: 2.00m
Diameter: 2.25m
Crew capacity: 2 (Pilot, Co-Pilot)
Chutes: 3 (2 main, 1 reserve)
Touchdown rating: safe
Splashdown rating: Unsafe, feasible

Electrical system:
Capsule: 2 small betteries
Service M: 2 medium batteries, 1 fuel cell

Instructions:

Preflight
- Turn on lights on the side of the tower ("Lights")
- Take elevator to the top
- Equip the important equipment provided if wanted
- Open the fairing hatch and enter, close behind you
- Open the sealed hatch, climb down into capsule
- Press yourself against the wall opposite the artificial horizon "navball", close hatch
- Sit down in one of the seats

Preparing before liftoff
- Center, Bottom, "Panels into flight position" ON
- Center, Bottom, "Instrumentation" ON
- Center, Bottom, turn on lights if wanted
- Center, Top, turn on heating is advised
- Center, Left, "Backtrack stage" PRESS TWICE, TILL "Autostage Status" READS 0
- Left, "Stage 1 - ARM" ON
- Left, "Stage 1 - SEP ARM" ON
- Left, "Stage 2 - ARM" ON
- Left, "Stage 2 - SEP ARM" ON
- Right, "Fairing - ARM SEP" ON
- Right, "Service Module - ARM FIRE" ON
- Right, "Service Module - ARM SEP" ON

Ready to liftoff
- Center, Left, "Enable Timer" ON

From this point on, almost everything happens automated, this small section will cover emergency and abnormal situations and what to do:
EMERGENCY AND ABNORMAL

In case of emergency such as going crazy, unable to recover from freefall and such:
- Center, Left, "ABORT" ON
ABORT, MODE 1
- Left, "Chute - AUTOARM" ON
AOBRT, MODE 2
- Wait for the service module to cease firing, and separate, if not:
- Right, "Service Module - SEP" ON
- Left, "Chute - AUTOARM" ON

In case Stage 1 or 2 does not separate:
- Center, Right, "STAGE x FORCE SEP" ON For the appropriate stage
- If stage 1 was forced, complete next step
- Center, Right, "STAGE 2 FORCE FIRE
- Abort if gone wrong

Battery runs low:
- Use the fuel cell found on right panel if needed "Service Module Fuel Cell (Generator)"
- If necessary, use the Capsule and Service secondary batteries, switched found on Center, Right panel

After Stage 2 has run out and separated
- Monitor batteries
- Enjoy the emptiness outside the capsule

After falling past 3000m
- Service Module separates at 2500m, ensure it does
- If not, right panel, "Service Module - SEP" ON
- After separation happens:
- Left, "Chute - AUTOARM" ON

If main chutes do not deploy below 1000m
- Left, "Chute - MANUAL RELEASE" ON
- If not successful, left, "Reserve Chute - AUTOARM" ON
- Left, "Reserve Chute - MANUAL RELEASE" ON

After Landing
- Center, Left, "Touchdown transponder" ON
- Center, Bottom,"Instrumentation" OFF
- Center, Bottom "Panels into flight positions" OFF
- Exit the capsule via the hatch

Note

This rocket won't receive any updates for the next 4 months or so, but the logic shouldn't break till the DLC comes out.
Please don't modify or re-upload this unless Ive told you to go ahead, plus you wouldn't understand my logic.

Blue
17 Comments
Cat 2 Dec, 2023 @ 11:10am 
i can't get it to space :(
Gameplayerokay 20 Oct, 2023 @ 12:23pm 
wait- i just realized Alpha Blue Crewed is ABC XD
Gameplayerokay 19 Oct, 2023 @ 3:40pm 
ok
BlueKnight230  [author] 19 Oct, 2023 @ 3:33pm 
Most likely not, Alpha Blue C was a one off special
Gameplayerokay 19 Oct, 2023 @ 3:22pm 
could there be a space DLC alpha blue?
BlueKnight230  [author] 17 Sep, 2023 @ 2:49pm 
You now have have a pad on Sawyer
BlueKnight230  [author] 10 Sep, 2023 @ 5:15am 
deserted*
BlueKnight230  [author] 10 Sep, 2023 @ 5:14am 
- Find out what happens with stir tanks
- Spawn via mission editor, monkey brain launch site, Arid.
- I can see if I can also get it off the Arid island, the rocket was made for the large desserted environment offered so it would certainly complicate stuff, but Ill see.
frostfellow 9 Sep, 2023 @ 2:38pm 
that gives only an island
frostfellow 9 Sep, 2023 @ 2:38pm 
could you put it off the DLC island? I aint spending my money for just a dlc