X4: Foundations

X4: Foundations

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Yaki Hoshi Carrier - 6.0 Fix
   
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File Size
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20.705 MB
30 Aug, 2023 @ 11:20am
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Yaki Hoshi Carrier - 6.0 Fix

Description
This mod was originally created by J.L. but I was unable to contact the author - contact me if you could reach him.

Note: Collision meshes not corrected.

*Note: I updated the large turret slots' attributes for highpower turret for personal use.

**Note: Save friendly.

***Note: Further update is not guaranteed - use this mod at your own risk.

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Formerly known as the Terraformer TF/CPU ship, sent out by the Terran to terraform planets, this relic ship appears to have been captured and refitted by the Yaki as the new Hoshi-class carrier to support their raiding activities.

In game, there is only one Hoshi flying around the Yaki home base in "Savage Spur I". Once captured or destroyed, it will not respawn again in-game. You can capture the ship or complete the Yaki questline to unlock blueprint from Yaki representative.

This ship has its own unique XL engines and a unique XL gun "Hizashi". (Blueprints available from Yaki rep)

Hizashi has low hull damage but can destroy shields in a second and has faster recharge rate.

Specs:
-52k universal storage
-4 Medium launch tubes and 16 Small launch tubes
-4 M docks and 24 S docks
-6 L-turrets and 88 M-turrets
-Has relatively slowest maneuverability, however, Hoshi has highest max speed vs other XL ships (Hoshi has total of 7 XL engines in the back)
-Unique bridge (Erlking bridge with added display panels and hologram)

Should be compatible with other ship mods.
11 Comments
Ishimuro 4 Aug @ 2:36pm 
[] 1172383.09 Could not create collision shapes for extensions\hoshi\assets\interiors\bridges\bridge_yak_xl_01_data\left_fx_paneldisplays-collision
[General] 1172383.09
[FileIO ] 1172383.09 File I/O: Failed to verify the file signature for file '.\extensions\hoshi\assets\interiors\bridges\bridge_yak_xl_01_data\left_fx_paneldisplays-collision.xmf' (error: 14)
[General] 1172383.09
[] 1172383.09 Could not process collision mesh extensions\hoshi\assets\interiors\bridges\bridge_yak_xl_01_data\left_fx_paneldisplays-collision.xmf for octree generation (index buffer is corrupt)
[General] 1172383.09
[General] 1172383.09
[] 1172383.09 Error creating collision mesh shape for extensions\hoshi\assets\interiors\bridges\bridge_yak_xl_01_data\left_fx_paneldisplays-collision:
Need triangles to create a mesh shape!

that spams the error log and at the end crashes the game :)
AkagiVoid 13 Jul @ 8:14am 
Update for 7.0? ?w?
johncjmatias 8 Jul @ 9:42am 
i love this ship can you make so we are able to command thsi ship please i love this ship pleaseeee:steamhappy:
EightBeats 2 Jan @ 1:38pm 
Hey, just so you know - the Xenon Awakening mod has a fully functionning model of the CPU ship.Land pad placements are different and so are stats, but maybe you could try to port it to this mod? I'm not skilled enough to do it myself, but I thought I'd let you know.
Mr. Thrusty 1 Nov, 2023 @ 7:05am 
Oh sorry, I somehow overlooked that part. Ty
The Lλmbda Core  [author] 31 Oct, 2023 @ 11:06am 
Mr. Thrusty I have not fixed the collision meshes - that means you should avoid walking on the ship deck otherwise you will get stuck. In-sight ai docking is not recommended btw. Should be working fine OOS.
Mr. Thrusty 22 Oct, 2023 @ 12:08am 
everytime my character makes physical contact with the ship, i lose all ability to move, am i missing a DLC or something? Currently only have CoH
Alx_pacificator 7 Sep, 2023 @ 3:36am 
Any chance that you make a NexusMods version ? Hope so ;)
This mod it's a realy good, maybe one of the best.
Thanks for having reapaired this mod.
Excel.exe 6 Sep, 2023 @ 11:14pm 
Any chance you could make a VRO version?
The Lλmbda Core  [author] 1 Sep, 2023 @ 8:16am 
@contactnovuspc I just corrected the turrets and shields. Seems like it is a bigger problem for those carriers. Just contact me if have some idea solving the meshes.