RimWorld

RimWorld

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Veterans (Beta)
   
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Mod, 1.4
File Size
Posted
1.756 MB
29 Aug, 2023 @ 3:55pm
1 Change Note ( view )

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Veterans (Beta)

Description
Features
Main part of the mod is this: after suffering enough under supression pawns will slowly become more and more accustoned to it, lessening their supressability and making their mental break treshold lower (so just make them less likely to break)
Secondary feature is a similar mechanic, where after mental breaks pawns will also slightly decrease their mental breaks treshold

Beta explanation
While the C# in this mod is very simple and didn't cause isses in testing, but I am really bad at balancing mods, esspecially one adding a pretty new mechanic, so I really hope for suggestions for balance changes in the mod

XML stuff
If you dislike the values in this mod, you can change them in the Pacz file in Patches folder in the mod folder. If you plan on doing this, there is a few things you need to know:
- value change from mental breaks (veteran.MentalBrStatPart) is (mental breaks recorded count / 3) multiplied by the mult you can see in xml
- value change from suppression (veteran.VetStatPart) is (number of bullets that supressed pawn / 500) multiplied by the mult you can see in xml

Dependant on CE for supression, vanilla version is extremely unlikely
13 Comments
Нубас 25 Jun @ 6:28am 
Are you planning to update this to 1.5 when ce is out for it?
JulekJulas 18 May @ 12:35am 
Hello fellow Pole, in the next update could you make it so the higher the veterancy the higher the mental break point is? Would make sense so supersoldiers like warcaskets don't just nope out of a battle as soon as they seen a body. Killing a pawn could also increase veterancy and if you can be bothered you could add simulator training so pawns can increase their veterancy outside of battle. Maybe integration with SoS(simulation training) and Vehicle Framework(increased performance with amount of veterancy)?
ketty 3 Sep, 2023 @ 12:47pm 
awesome
Owen 3 Sep, 2023 @ 12:23pm 
Based polish mod-maker
mrovereasy 3 Sep, 2023 @ 11:37am 
Based polish mod-maker
[岗] Señiorita woofers 2 Sep, 2023 @ 1:52pm 
ight its ur mod afterall
Tajker  [author] 2 Sep, 2023 @ 1:23pm 
nah, that'd be just annoying
[岗] Señiorita woofers 2 Sep, 2023 @ 1:05am 
The sickness then adds a chance to snap during battle and adds a base chance snap anytime.
[岗] Señiorita woofers 2 Sep, 2023 @ 1:04am 
Oh and also the PTSD should be a sickness that occurcs as an old age disease like bad spine.
[岗] Señiorita woofers 2 Sep, 2023 @ 12:48am 
Omg i have THE idea. What if u add some form of PTSD in war veterans to balance things out and spice things up a bit. A PTSD attack would work as a high severity mental break during battle or even on a peacefull day with the pawn attacking people or even doing other war activities (U can get pretty creative here). This would make the mod whole i think.