Total War: WARHAMMER II

Total War: WARHAMMER II

Not enough ratings
LoW - Legion of Myrmidia - SFO Patch
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
230.357 KB
29 Aug, 2023 @ 11:51am
24 Sep, 2023 @ 6:19pm
2 Change Notes ( view )

Subscribe to download
LoW - Legion of Myrmidia - SFO Patch

In 1 collection by sleepyHase
Erynn's Big SFO Mod Collection (Updated 27th Sep 2023)
337 items
Description
An updated patch for Macho Chunko's Legion of Myrmidia mod to balance the units for SFO.

They have a slightly better version of the skill given to all empire units in SFO to signify their enhanced combat prowess as well as two new passive skills to also further show their capabilities and dedication to the goddess of war. All of the units also have a unit cap that increases when upgrading the building they came from to signify that these are not common soldiers that can be found anywhere, they are much more well trained and better equipped than most.

All the tier 2 and 3 units require the blacksmith building to be built similar to higher tier empire units due to their armour and weapons being higher quality than your standard empire soldier. Tier 4 and 5 units need the armoury (upgraded blacksmith).

The priestess of Myrmidia's skill tree has been brought in line with the other empire heroes in SFO.

Thank you to Macho Chunko for the Legion of Myrmidia mod, Venris and the SFO team for SFO and X-T for his extensive help in making this submod!
5 Comments
jessiep0631 31 Jan @ 6:31pm 
yes
Dazh 12 Mar, 2024 @ 3:10am 
Hello, I'm not sure if you're still modding twh2, if you are I'd like to point out that requiring an armory building breaks the Myrmidian Legion with the southern realms factions who can use them in your mod list, since another mod changes the armory building to an arms market, which the units do not recognize and thus are always greyed out in the recruitment panel.

If you are not modding twh2, then to anyone reading this, switching to the older SFO patch makes the units recruitable by the southern realms, and even though its out of date I dont think any aspect of the original gets broken by that patch. I will edit this comment if i find any bugs, so if this comment is still here you can assume I haven't found any yet.
NeoKorp 12 Feb, 2024 @ 7:11am 
Thanks for the reply.

I just thought I would post here to make other people see it and maybe would like to try it since they are good.

I won't bother going to W3 coz the settlements has no walls.

I'm not a fan of defending without walls.

Specially, when there are waves of full stacks going for your nearest base>,<
sleepyHase  [author] 11 Feb, 2024 @ 8:38pm 
yeah i wasn't sure about whether or not to include the caps cus theyre basically just straight upgrades from the regular empire roster. i will probably tie them into sfo's factionwide cap system so that if you disable then, then it will disable the caps on these units too. no eta on when i might do that tho cus im pretty busy atm
NeoKorp 11 Feb, 2024 @ 11:38am 
Still works.
The unit caps is annoying but considering how good the units are it's acceptable >,<