RimWorld

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Big and Small - Slimes
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5.871 MB
28 aug, 2023 @ 9:05
11 okt @ 15:25
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Big and Small - Slimes

I 1 samling av RedMattis
Red's Workshop Mods
33 artiklar
Beskrivning
Bouncy colourful slimes with an assortment of special abilities.

Supports [VL] Facial animations.

Features
Slimes use slime as their source of power, letting them jump, throw acid, heal, and other things depending on their xenotypes. The drawback is that the more slime they use the smaller and weaker they get.

Some types of slimes can also gorge themselves on food to become larger, than normal, though if taken too far they'll get slower, duller, and eventually will be useful for little else than blocking doorways from raiders.

Xenotypes


A slime in a roughly humanoid shape. They are best dealt with using fire while wearing acid-protective gear. It is believed that they are some kind of escaped rapid-evolving goo that has taken on a vaguely humanoid form. Another theory is that they descend from Pink Slimes which have turned into their current from as an adaption to a hostile environment.

Their jumps use up large amounts of the slim resource but will coat enemies next to the landing spot in sticky acid.






The elusive pink slime. These slimes were created for spaceship environments, especially search and rescue.

The "Heal Slime" ability can be used to quickly tend wounds to a high quality. Pink slimes can even use it on themselves.






Repulsive piled of sludgy waste capable of taking a vaguely humanoid form. Larger specimen will sometimes attempt to swallow smaller creatures whole. They are generally believed to have originally been some other type of slime, though some believe they were deliberately created as a weapon.

Toxic sludges can use up large amounts of slime to vomit sticky acid over a large area. They can also temporarily swallow smaller foes, though well-armed opponents will fairly quickly cut their way out.

Unsurprisingly no regular animal predators will try to hunt these walking piles of toxic goo for food.






Incredibly hot slimes which appear to be composed of molten lava. Considered a dreadful and common pest on some volcanic worlds. It is not known why they were created, but some believe they were originally intended as mindless heaters for extremely chilly planets.

Rooms will heat up in the presence of these slimes, and when they jump their spent slime ignite and damage their surrounding. They can also throw small globs of flammable acid.






Incredibly cold slimes which somehow dramatically cool their surroundings. Believed to have been created to act as part of a cooling solution for space-ships. Their sapience and somewhat humanoid form is likely an unwanted evolutionary development.

Their surroundings quickly cool down. More powers pending...






The emperor is probably named as such due to the tendency of being larger than the common green slimes, as well as the somewhat purple colour and crown like "horns". Said to possess psychic powers.

Psychic Warrior grants the Emperor Slime more power the higher their psychic sensitivity reaches. Aside of their psychic powers they are also large and very capable of coating the battlefield in acid.






The incredibly rare Elixir slime. These slimes were originally created by an archotech to act as a mobile healing vat. They tend to fare rather poorly in non-sterile environments without climate adjustment.

Elixir slimes can put a pawn in a smaller creature in suspended animation and slowly heal their injuries. If the target is ejected before all injuries have been healed there is a high risk of infection. With the exception of brain injury most scars can be healed and over several days even missing limbs. If the target is hostile they will be able to fight their way out.



Notes
The awesome slime and sludge character textures were made by .Phaneron.



Known Issues
None yet





Mod Discord
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Populära diskussioner Visa alla (2)
0
29 mar @ 2:53
Issue with Slime Corpses
AerosAtar
0
29 okt, 2023 @ 18:45
Help! Cannot Engulf stuff for some reason
ShadowEater25
226 kommentarer
Miss_Torture 14 okt @ 17:02 
Is there a way to set the default Slime size? I usually like my slimes around 130-180 but every time I load into my game its set back down to nearly 0 and I have to manually do it for each slime I have every time :(
RedMattis  [skapare] 26 sep @ 12:30 
@theothersteve7
Should be sorted now.
theothersteve7 26 sep @ 10:33 
No error messages or anything. Slimes all constantly dump their hunger meter as though converting it to body mass, but don't increase their body mass. Started this morning.
RedMattis  [skapare] 26 sep @ 8:24 
@theothersteve7
Broke how? Are you getting any errors?
theothersteve7 26 sep @ 8:02 
Something just broke with slime's hunger. Like really bad. If you're not immediately seeing it, it's probably an interaction with another mod and not your fault. I'm trying to figure it out now.
Syilumi lunari 21 sep @ 23:31 
yea just with har just keeps your body size at standard unless you use like character editor to delete the size hedif and it'll reapply it and fix it
RedMattis  [skapare] 21 sep @ 20:43 
@Syilumi lunari
HAR breaking stuff doesn't sound particularly intentional, no. :'D

It worked last I saw it. What is happening exactly, and does this happen with just HAR and my mods active?
Syilumi lunari 21 sep @ 15:05 
humanoid alien races seems to break the size changing ability is this intended?
RedMattis  [skapare] 19 sep @ 14:28 
@fomonomonom
Not at the moment. I'll add compatibility with the Very Early Maturation gene though. They kind of have the early one already built in since they spawn at 3.

@DOCTOR CROW
Nothing planned at the moment. Right now I'm messing around with the Dryads.
fomonomonom 19 sep @ 11:26 
Is there a way to change what age the proliferation can spawn?