RimWorld

RimWorld

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Big and Small - Slimes
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Mod, 1.4, 1.5
File Size
Posted
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10.678 MB
28 Aug, 2023 @ 9:05am
21 Jun @ 1:13am
36 Change Notes ( view )
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Big and Small - Slimes

In 1 collection by RedMattis
Red's Workshop Mods
27 items
Description
Bouncy colourful slimes with an assortment of special abilities.

Supports [VL] Facial animations.

Features
Slimes use slime as their source of power, letting them jump, throw acid, heal, and other things depending on their xenotypes. The drawback is that the more slime they use the smaller and weaker they get.

Some types of slimes can also gorge themselves on food to become larger, than normal, though if taken too far they'll get slower, duller, and eventually will be useful for little else than blocking doorways from raiders.

Xenotypes


A slime in a roughly humanoid shape. They are best dealt with using fire while wearing acid-protective gear. It is believed that they are some kind of escaped rapid-evolving goo that has taken on a vaguely humanoid form. Another theory is that they descend from Pink Slimes which have turned into their current from as an adaption to a hostile environment.

Their jumps use up large amounts of the slim resource but will coat enemies next to the landing spot in sticky acid.






The elusive pink slime. These slimes were created for spaceship environments, especially search and rescue.

The "Heal Slime" ability can be used to quickly tend wounds to a high quality. Pink slimes can even use it on themselves.






Repulsive piled of sludgy waste capable of taking a vaguely humanoid form. Larger specimen will sometimes attempt to swallow smaller creatures whole. They are generally believed to have originally been some other type of slime, though some believe they were deliberately created as a weapon.

Toxic sludges can use up large amounts of slime to vomit sticky acid over a large area. They can also temporarily swallow smaller foes, though well-armed opponents will fairly quickly cut their way out.

Unsurprisingly no regular animal predators will try to hunt these walking piles of toxic goo for food.






Incredibly hot slimes which appear to be composed of molten lava. Considered a dreadful and common pest on some volcanic worlds. It is not known why they were created, but some believe they were originally intended as mindless heaters for extremely chilly planets.

Rooms will heat up in the presence of these slimes, and when they jump their spent slime ignite and damage their surrounding. They can also throw small globs of flammable acid.






Incredibly cold slimes which somehow dramatically cool their surroundings. Believed to have been created to act as part of a cooling solution for space-ships. Their sapience and somewhat humanoid form is likely an unwanted evolutionary development.

Their surroundings quickly cool down. More powers pending...






The emperor is probably named as such due to the tendency of being larger than the common green slimes, as well as the somewhat purple colour and crown like "horns". Said to possess psychic powers.

Psychic Warrior grants the Emperor Slime more power the higher their psychic sensitivity reaches. Aside of their psychic powers they are also large and very capable of coating the battlefield in acid.






The incredibly rare Elixir slime. These slimes were originally created by an archotech to act as a mobile healing vat. They tend to fare rather poorly in non-sterile environments without climate adjustment.

Elixir slimes can put a pawn in a smaller creature in suspended animation and slowly heal their injuries. If the target is ejected before all injuries have been healed there is a high risk of infection. With the exception of brain injury most scars can be healed and over several days even missing limbs. If the target is hostile they will be able to fight their way out.



Notes
The awesome slime and sludge character textures were made by .Phaneron.



Known Issues
None yet





Mod Discord
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Popular Discussions View All (2)
0
29 Mar @ 2:53am
Issue with Slime Corpses
AerosAtar
0
29 Oct, 2023 @ 6:45pm
Help! Cannot Engulf stuff for some reason
ShadowEater25
197 Comments
Mercurio 24 Jul @ 7:07pm 
im sure its just a load order issue... or maybe not as i have switched it up a load to try and fix it. It appears that using any facial animation retexture mods stops the slimes unique face rendering correctly they have solid looking faces which adds a unintended nightmare fuel XD
Ghevd 24 Jul @ 9:31am 
Ah, good to know and thank you for the very quick reply. It was just Toxic Sludge slimes using their only available weapon, fists. I assumed that every attack they made would give acidic buildup. Especially with the lack of weapons and armor they need every advantage they can get.

Thank you for the mods btw!
RedMattis  [author] 24 Jul @ 9:16am 
@Ghevd
Unmodded Rimworld pawns will pick their most damaging attack 3/4 of the time (iirc.). If they have a more damaging attack for any reason they may not pick the Acidic Attack very often.

@Vaphal
Noted, I'll look into fixing that.
Ghevd 24 Jul @ 9:13am 
I'm gearing up for an all slime playthrough and acidic attack doesn't seem to be working. I have only tried with the Toxic Sludge slimes. Enemies only seem to get acidic buildup when using the acid spit or bounce.
Vaphal 21 Jul @ 9:50pm 
@RedMattis The patch file for vanilla stuff "VanillaPatches.xml" expects Ideology to be installed for some of the ThoughtDef's ex GroinUncovered_Disapproved_Male.


Same thing for "Lamias and other Snake-People" in 908225858\1.5\Patches\ThoughtDefs_Patch.xml
Kirbington 5 Jul @ 1:25am 
Ahhhh like psyfocus, gotcha thank you for the help.
RedMattis  [author] 4 Jul @ 10:53pm 
@Kirbington
Check her slime bar setting. Most likely it is set to something high so she keeps using up the food to grow to the next stage and then starve back down after awhile.
Kirbington 4 Jul @ 12:54pm 
Not sure if this is a bug, intended, or just simply an issue with my modlist (which is admittadly full of errors).

I've just had a paralytic abasia event, Toxic Sludge xenotype. She is in bed and every time someone brings her a meal her fullness goes up to around 70% momentarily and then back down to around 10-15%.

Is this working as intended?
Aphasia 27 Jun @ 3:50pm 
I think the dependency issue is on my end, but I'm not sure
RedMattis  [author] 27 Jun @ 1:57pm 
@Aphasia
Evolved Organs Redux patches the default humans with a bunch of stuff. I imagine that might make things explode. I don't think I can do terribly much about it.

> naked gene
The one that blocks both armor and clothing? I guess I might have to test that.

> overdose
I had honestly thought the dependency genes prevented overdose. I've put it on my to-do to try to sort that.