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> i spawned in 300 zombies and killed them. So afterwards i should have the trait right and then the next time im covered in blood it'll activate?
No, only kills that you perform while being fully covered in blood count.
You'll see text like "HELL YEAH!" when the Bloodlust trait is added.
If you want the kills to be counted regardless of how covered in blood you are, set "Bloodiness Threshold" sandbox setting to 0.
The required amount of kills can be set via "Kills Threshold" sandbox setting.
All sandbox settings have detailed in-game tooltips explaining what they do.
Anyway, is the workshop description misleading or haven't you read it?
Your two last comments are answered in the description.
Read "Balancing" and "Earning The Trait" sections.
> the submods aren't activating
You are probably trying to activate it on existing save?
To add any mod to existing save, you need to do it on the save itself.
See "Changing mods in an existing world" on the PZwiki:
https://pzwiki.net/wiki/Using_mods
What exactly didn't work and how you expect it to work?
What submods (Besides main BloodlustTrait) do you have enabled?
I just tested it, the mod works.
Maybe the issue is that you don't have the Bloodlust trait on your character.
The mod is only activated once you have this trait.
By default, the Bloodlust trait cannot be added during character creation; It can only be earned by killing a specified amount of zombies in a short period of time while being fully covered in blood .
If you want to add the trait while creating your character, you'll need to also enable one of the submods, such as BloodlustTrait4Points, for example. With these submods, you can choose the cost of the trait during character creation.
That's awesome, thank you very much!
There were no Project Zomboid updates since Bloodlust Trait mod was made, so it should still be working as far as I tested.
So far one issue has been reported and resolved.
3 out of 32 ratings are negative for some reason, I haven't got the feedback sadly.
I also haven't yet had the time to play anything, so while I tested every function of this mod, I haven't actually played with it enough.
If you find any bugs, problems, inbalance, or unintended behavior, please tell me about it! Just comment here or make a discussion, I'll try to fix it as soon as possible.
Feel free to suggest features as well.
the conversion messages will appear only once now, and I also made them more clear, as well as changed the mod's description.
There are two kinds of messages:
"Converted the Bloodlust trait" - appears when BloodlustTraitCompatibility is active and the common trait used by Dynamic Traits and Evolving Traits World mods is converted to the trait my mod adds.
"Converted the BloodlustTrait to Bloodlust" - appears when BloodlustTraitToOtherMods is active and my trait (added by this mod) is converted to the common trait used.
(These messages have been changed with the latest update)
Seems like you have the latter one, but I don't get why you would continuously use BloodlustTraitToOtherMods though? It's supposed that you turn it on just once before removing my mod.
I guess the description was misleading, sorry for bad English.