Total War: WARHAMMER III

Total War: WARHAMMER III

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[5.2 Ready]The Cult of Slaanesh (Slaanesh Units for Morathi, Marked Dark Elves Units)
   
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28 ago 2023, ore 3:10
8 ott, ore 14:49
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[5.2 Ready]The Cult of Slaanesh (Slaanesh Units for Morathi, Marked Dark Elves Units)

Descrizione
Recruit Soul Grinder submod:
https://steamproxy.net/sharedfiles/filedetails/?id=3327637440

A more mod compatible version of this mod:
https://steamproxy.net/sharedfiles/filedetails/?id=3236955465

An 'all lord type' submod is now available:
https://steamproxy.net/sharedfiles/filedetails/?id=3102981575

A skill dump for the 'new' heroes in this mod is uploaded separately:
https://steamproxy.net/sharedfiles/filedetails/?id=3027692942

A skill dump for the 'new' heroes in this mod with bonus 1% HP per level:
https://steamproxy.net/sharedfiles/filedetails/?id=3236864626

Thank 泡泡茶壶 for making a fantastic Chinese localisation for this mod!
https://steamproxy.net/sharedfiles/filedetails/?id=3027705848

Thank ShadDoUrden for the French translation!
https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=3175558325

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Inspired by Morven's Morathi Simple Slaanesh Expansion: https://steamproxy.net/sharedfiles/filedetails/?id=2855142590 and the Cult of Slaanesh from Storm of Chaos (but not strictly following), this is my own take on the Cult.

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Features/Design choices:

1. Lord - Supreme Sorceress is the only Lord choice. Added Slaanesh spells to Morathi

2. New unit - Cold One Dread Knights (Lances)

3. Black Arks - Since Corsairs are not in the original army list, Black Ark is untouched, except adding the new unit


4. Unit roster and the Cult of Pleasure building

- Added sorceress with lore of Slaanesh and marked Master.

- No Slaanesh RoR. No Daemonic Lords and Heroes or Chaos Sorcerers.

- All Slaanesh units except Spawns, Forsakens and Soul Grinders can be recruited from the CoP building.

- Garrison added for CoP building

- Added Cultist variant with the replenishment skill, for those who don't use Death Hag in a Slaanesh Army (and myself)

- Increased Cultist (and Death Hag) cap for lv5 CoP building

- Added 1 Sorceress cap for lv5 CoP building


5. Global recruitment enabled, but no encampment stance or technology bonus for recruitment time.

6. Mark of Slaanesh

- Most but not all DE units can be marked. Like Vanilla, marked units gain +5 speed (run speed and charge speed), physical resistance (5% on most units), strider and immune to psychology attributes.

- Marked units also gain immunity to Chaos wastes and corruptions

- You can also mark or upgrade the units via the warband upgrade panel (may have issue with other faction/warband mods)

7. No seduction. I want to keep it as a daemonic feature. The roaster should be strong enough to begin with. And unfortunately it can't be modded as a Morathi only feature (to my knowledge anyway). And there are other mods that let you do so.

8. Added Slaanesh ancillary/item set to the faction

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Technical remarks:

- Since I achieve the lord choice by editing CA's tables, this mod will need to be updated every time CA add new lords and heroes. Also, update is needed because Slaanesh features are added to Morathi in campaign.

- Should be compatible with most agent mods (might have UI issues)

- Compatible with Marthenil's Variant Selector

- Dread Knight (Lances) unit card image taken from imgur: https://imgur.com/gallery/Qd46ylM

- I cheat to speed up my testing process

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Some of my other WH3 Mods:

- Bretonnia - Foot Knights Pack for Vanilla
https://steamproxy.net/sharedfiles/filedetails/?id=2943967280

- Empire Reiksguard Foot Knight Pack and Garrison For Vanilla
https://steamproxy.net/sharedfiles/filedetails/?id=2946462682

- Wood Elves Enchanted Arrow Upgrades (With All Six Arrow Types)
https://steamproxy.net/sharedfiles/filedetails/?id=3276520846

85 commenti
Bishop363 7 ott, ore 23:26 
Thanks so much dude
Murray222  [autore] 7 ott, ore 15:24 
https://steamproxy.net/sharedfiles/filedetails/?id=3344983274
A sneak peek.
From what I can see now, I have to change at least 4-5 tables for each marked units since SFO has changed basic stats, man entities(related to movement), skills/attributes, weapons and upkeep for each unit. This is more work than I expected so it will take more time, hopefully I will finish this within this month.
Bishop363 7 ott, ore 4:45 
Yes sir!
Murray222  [autore] 6 ott, ore 18:29 
Just downloaded SFO again and found that at least the game doesn't crash with this mod and SFO. I don't play SFO now and so it seems that I just need to change the unit stats to fit the SFO ones(?).
Bishop363 9 set, ore 7:55 
Thanks, im not really picky, just think it would be super neat to use more slaanesh units with morathi
Murray222  [autore] 9 set, ore 7:50 
@Bishop363: I won't straight up say no but not likely in short term, perhaps 50% chance at best. I used to play with SFO back in WH2 but not in WH3 so I don't have a personal reason to do so. I have moved to another country and I am quite busy with my personal life atm. And to be honest I am playing some less time-consuming games atm.

Still, since some people have requested it and I have also never made a SFO submod, I might take a look at it this weekend. My gut feeling is that it might not be a submod due to technical reasons, but I will try to make it a submod since I would like people to subscribe to this main mod or the more compatible one.
Bishop363 9 set, ore 7:07 
any hope for a sfo compatibility sub mod?
Murray222  [autore] 8 set, ore 17:52 
@Shiramune: Submod added.
Murray222  [autore] 4 set, ore 12:53 
@Shiramune: As a modder it will make more sense for me to add all of the remaining Slaanesh units, however, more choices does not necessarily mean better to some Warhammer players, especially in terms of units.

But still, since i'm focusing on other games and Space Marine 2 is coming out soon, I might just add Soul Grinder if that's all people request for now when I have the time. It should be a submod if I do it.
Shiramune 4 set, ore 10:04 
@Murray222: Honestly for me it's really one of the only ways to play Slaneesh with pleasure.
The faction of the Prince of Chaos is unfortunately currently not very diversified (Azazel being an exception...), I find that individually the armies quickly become redundant...
With your mod we have the possibility to play Slaneesh the reinforcement of the Dark Elves offering us a great possibility to vary the armies.
Frankly I love what you do!
The Soul grinder is a bit of a whim on my part, but I find the Slaneesh one really great!
(Google trad use sorry)