Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Cult_of_Slaanesh.pack
The first invalid database record is
wh2_dlc10_skill_node_set_def_supreme_sorceress_slaaneshwh3_dlc24_s
kill_node_all_mentor in table character_skill_node_set_items_tables
and pack file Cult_of_Slaanesh.pack
It's not something hard to do, even I would manage to do it with my basic rpfm skills.
I think one of the reasons why CA have half baked Morathi atm is that with the current system, it is hard to mix both dark elves and chaos in a lot of mechanics, or they better create a new culture/mechanics for Morathi.
I've tried the raid leader, knight lord, lash master and slaughter lord and none of those skills buffed them.