RimWorld

RimWorld

180 ratings
Highfleet Turrets
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Mod, 1.4
File Size
Posted
Updated
15.652 MB
27 Aug, 2023 @ 2:52am
8 Sep, 2023 @ 1:45am
4 Change Notes ( view )

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Highfleet Turrets

Description
Combat Extended only.

Adds several direct-fire cannons and autocannons from Highfleet. No guarantee on balance, as theyre pretty much overkill for most enemies.

High costs, high firepower and awesome all around. Have fun blasting tribals with naval guns. Or laugh as your turret misses and you realize thats 176 steel and 2 components that you launched on the wrong place



Where's the Laser guided munitions?
Requires Billdoors' Framework

Artillery version?
I'll need input for how you guys want it, Another dropdown for artillery version or do it with Billdoors' Framework for changing (though Im not sure if it can change the graphics).

X-15, A100, P-3?
Warcrimes someday



Compatibility:
- Artillery Machine for faster ammunition production


I'll try to respond here in Steam as much as I can but you can go bug me in CE Discord where I usually hang out.
Will post updates on my Ko-fi on the mods I will be making next. WAS working on Battlefield 2142 Armory (testing phase). But since vehicle Framework dropped, Im going to make one at least
[ko-fi.com]
Combat Extended only.
67 Comments
Highwayman 22 Jul @ 7:26pm 
hopefully this mod gets updated soon, i crave the 180mm destruction from a MK6.
Awesome and thank you for your both time and effort and your mod!
amaoto  [author] 10 Jul @ 7:41am 
please wait, am currently in the process of adding indirect artillery versions and auto loaders for it
1.5 please?
Franklin 3312 6 Jul @ 5:54pm 
1.5?
amaoto  [author] 12 Feb @ 7:17pm 
I cant find a decent warhead/explosion that goes through walls like the nukes in Rimatomics do, so I might just mix it with RW lore and just use an antigrain.
DEADSHOOT 12 Feb @ 7:16am 
@amaoto Wouldn't it be easier to make all the turrets "anew"? Well, separately "such", separately "such". This is a "crutch", I understand, but you never know... stop. Did you make the x-15 A100 too? If so, I can just boldly destroy myself during the weekend.)
amaoto  [author] 11 Feb @ 9:47pm 
Im pretty much done with the artillery versions, but I'm torn on how to do it... either I'd go making them a separate turret or go with a gizmo that allows for switching between two modes. Though it would require a dependency mod
DEADSHOOT 11 Feb @ 1:41pm 
Dude, the mod is just gorgeous! If donations to foreign platforms were not blocked in my country, you would definitely get a couple of dollars (or euros).

The fact that you have implemented the delay to its full extent is just crazy!

Please do not give up the mod and please people with the implementation of everything that is more than 100mm with alternative turrets that will work as artillery. And I would know how we are waiting for the implementation of ballistic missiles with a new system in CE, which allows you to shoot outside the map at other people's bases ... MMM... War crimes...
keyofrage yt 1 Feb @ 4:18pm 
yes voymir its ce compatible