RimWorld

RimWorld

251 ratings
Highfleet Turrets
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
17.502 MB
27 Aug, 2023 @ 2:52am
19 Aug @ 4:04am
9 Change Notes ( view )

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Highfleet Turrets

Description
Combat Extended only.
"When was naval cannon *balanced* against human targets?"

Adds several direct-fire and indirect-fire cannons and autocannons from Highfleet. No guarantee on balance, as theyre pretty much overkill for most enemies.

High costs, high firepower and awesome all around. Have fun blasting tribals with naval guns. Or laugh as your turret misses and you realize thats 176 steel and 2 components that you launched on the wrong place

Please be aware that I used the uncapped fragment count from Combat Extended's balance sheets.
Excessive fragments may cause your game to crash on high calibers like 180mm and 220mm. The Incendiary/Thermobaric rounds dont have fragments if you wish to use them to flex on the natives.



Where's the Laser guided munitions?
Requires Billdoors' Framework

Artillery version?
I'll need input for how you guys want it, Another dropdown for artillery version or do it with Billdoors' Framework for changing (though Im not sure if it can change the graphics).
Its now available, though there are some unconventional workarounds for certain ammunition types to work as intended

X-15, A100, P-3?
Warcrimes someday



Compatibility:
- Artillery Machine for faster ammunition production


I'll try to respond here in Steam as much as I can but you can go bug me in CE Discord where I usually hang out.
[ko-fi.com]
Combat Extended only.
129 Comments
PersonPerson 4 Nov @ 9:17pm 
Can't find the crafting recipes for the ammo :(
Quantum Fox 3 Nov @ 8:08am 
Can we make it so that they can switch firing modes? Full automatic is too laggy.
PersonPerson 23 Oct @ 6:19am 
high explosive only works on indirect turrets, doesn't seem to detonate even when it hits walls in direct mode
PersonPerson 23 Oct @ 2:39am 
High explosive doesn't seem to explode, huh
The Shitter 21 Oct @ 4:00pm 
I LOVE THIS MOD
Omnissiya 25 Sep @ 5:27am 
Hi! First of all, thanks a lot for the awesome mod and all the work you've put into it!
I’ve encountered a small issue: when using the Simplified Ammunition system in Combat Extended, there are no compatible shells for the 57mm and 37mm calibers.
As a result, weapons like the 2A37 and AK-725 can't be loaded or used.

Would be great if support for these calibers could be added under the simplified ammo system. Thanks again!
Zentradi 24 Sep @ 7:36pm 
thank you so much
MikeisaGoob 13 Sep @ 7:03am 
Thats sick actually
amaoto  [author] 12 Sep @ 11:51pm 
Its pretty much mostly for nighttime combat without nightvision. I added it just because it looks cool XD
MikeisaGoob 9 Sep @ 7:50pm 
What do the 75mm flares do?