Stacklands

Stacklands

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Strict Mode
   
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26 Aug, 2023 @ 11:45pm
4 Jan @ 9:18am
5 Change Notes ( view )

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Strict Mode

Description
Strict Mode

When ON, no card transitions can be performed unless you have discovered the idea first.
The mod can be enabled/disabled in the Mod Options Screen and is disabled by default.

Save Games

You can also activate this mod when starting a new game. The status of the mod in the save game overrides the setting in the Mod Options Screen. A notification is displayed to show that the mod was active. You can use this to prove that your screen shots are authentic, if that interests you.

When you enable Strict Mode on the Start New Run screen, you can clear the save game slot as part of the new game. When the notification popups up, it informs the viewer how many ideas were known when the save game was created.

Notifications

When a game is created or continued a notification is displayed to remind the player whether Strict Mode is enabled or not and whether the setting is being pulled from the current save file or from the Mod Options Screen. You can turn this off in Mod Options Screen. This option is set to ON by default.

Updates

Version 1.0.5:
Issues with Cardopedia not listing cards correctly under some circumstances.

Version 1.0.4:
Ensure Fill Bottle idea is in the Cardopedia

Version 1.0.3:
Added Start New Run putting strict mode into the save file
Added Game Over status message when strict mode is in the save file
Ensure Cook Raw Fish and Cook Raw Crab ideas end up in the Cardopedia

Version 1.0.2: (Never released publicly)
Added the Fill Bottle idea to the Island Basic Food booster pack.
Added notification popups when game is Continued from the Main Menu.

Version 1.0.1:
There are a few ideas that don't throw a blue ideas card at you that you really need access to. Hopefully I found them all. Let me know if you get stuck.
5 Comments
Necrodancer 21 Apr @ 12:13pm 
Thank you so much! When I started, thought ideas teaching the villagers, not YOU how to craft things, in addition to you needing to collect ideas every new run was how the gameplay loop worked. I was literally saddened when I learned otherwise. Thanks for the "clear save on start" option especially.
jmucchiello  [author] 31 Aug, 2023 @ 7:55pm 
It was fun to test.
FieryBlazer9 31 Aug, 2023 @ 4:54pm 
this looks really cool, im gonna try it
:steamthumbsup:
jmucchiello  [author] 27 Aug, 2023 @ 8:55pm 
Fixed in 1.0.1. Hopefully I caught them all.
jmucchiello  [author] 27 Aug, 2023 @ 11:29am 
Known Issues (Missing ideas): How to cook fish, how to cook crab, how to make a graveyard