Killing Floor 2

Killing Floor 2

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AbandonedByDaylight
   
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Maps and Mods: Maps, Survival
File Size
Posted
Updated
91.730 MB
26 Aug, 2023 @ 3:54pm
9 May @ 3:50pm
10 Change Notes ( view )

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AbandonedByDaylight

Description
[EPILEPSY WARNING : THIS MAP FEATURES FLICKERING LIGHTS]

What in the Horzine is going on here?

Construction on a new facility was abandoned after a Zed infestation. Players should expect close quarters combat in the main building; but don't fret, you've got talent on your side! ... or you can just vault the window. That's fine too.
Players looking to explore and expand their experience can venture outdoors after finding SEVEN collectibles.

_Far from the trader? Find and open an ammo chest left behind by Horzine's security team - it's not like they're going to need it anymore.
_Waves of Zeds catching up to you? Drop a pallet on their heads!
_Desperate to leave and get out on the road again? Find and turn on all FIVE generators.
But be careful, not all walls are as they seem. You may find yourself in a strange place, an alternate timeline, where the project development had only just begun...

This map features:
_14 total custom holographic collectibles.
_8 randomized objective zones for extra dosh & XP
_custom posters using AI generated art.
_multiple destructible lights.
_breakable glass.
_windows that may be vaulted.
_2 unlockable areas and 1 hidden area.
_interactive pallets that knockdown most zeds including Scrakes and Fleshpounds (*unless they are enraged*)
_interactive chests with ammo respawns.
_interactive generators.
_custom door trigger.
_visual tributes to the map testers.

UPDATE: 1
Dead by Daylight - Pallet drop sound plays when dropping pallets.

UPDATE: 2!
-Custom music has been removed.
-Forklift to outdoor area can now be moved without finding collectibles.
-Finding 7 collectibles now spawns piles of dosh near the trader.
-Total number of Generators has been reduced from 5 to 4.
-Number of Generators required to access the road has been reduced from 5 to 1.
-Added additional destructable lighting to the road.
-Car near the middle of the road has been replaced with a firetruck to provide extra cover from bosses and ranged attacks.
-Secret area has been textured and additional lighting added.
-Teleporting mechanism has been added to the top and bottom floor of secret area sending players back to spawn.
-other minor visual tweaks...

Special thanks to Sean N for his method to implementing walkable ladders.
Special thanks to Brickdotexe and Bjorn, A Drunken Dwarf, for testing the map!
1 Comments
A Drunken Dwarf 31 Aug, 2023 @ 4:34pm 
Happy to see the final release. Glad I could help.