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Unsure if this is helpful, but that previous error with RPG Inventory regarding the constantly rising item HP: they pushed a fix today that sounds related to it?
4.1.revamp.6.3
- minor fix for cases when "health background" is used and for some reason apparel hp is higher than max hp;
Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not load type of field 'LTS_Repair.RH_Building_FleshweaverObelisk:noiseSourceComp' (2) due to: Could not resolve type with token 0100001d (from typeref, class/assembly RimWorld.CompNoiseSource, Assembly-CSharp, Version=1.5.8909.13066, Culture=neutral, PublicKeyToken=null) assembly:Assembly-CSharp, Version=1.5.8909.13066, Culture=neutral, PublicKeyToken=null type:RimWorld.CompNoiseSource member:(null) signature:<none>
(i should mention that I don't have any of the dlc's)
Yeah rpg and repair hub, from what i see the hp for the weapon goes over 100 and keeps going higher, even covering your pawn
There’s a strange interaction with rpg inventory that does that.
I've not yet figured out why, but the rpg inventory mod seems to remove the maximum health limit, and even subvert my manual maximum health checks.
Also, I'm planning to change the code so that it heals 'equipment', rather than apparel and the held weapon specifically. So hopefully that should target side arms.