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I've not yet figured out why, but the rpg inventory mod seems to remove the maximum health limit, and even subvert my manual maximum health checks.
Also, I'm planning to change the code so that it heals 'equipment', rather than apparel and the held weapon specifically. So hopefully that should target side arms.
Also, do you think you can also restore the hp for side arms that are on your inventory but not equipped, thanks :D
I imagine steam hasn't automatically downloaded the update. I'd recommend manually redownloading the mod to force it.
Exception getting types in assembly LTS_RepairHubs (cut)
XML error: <generalRules><rulesStrings><li>subject->repair hubs</li><li>subject_story->oversaw the growth of labour mechanoids</li><li>subject_story->was hired by an ultratech mercenary group to find a better way for their scouts to maintain their gear on long solo missions</li><li>subject_story->found a way to maintain the crumbling architecture of poorer worlds</li><li>subject_gerund->using mechanites for repairs</li></rulesStrings></generalRules> doesn't correspond to any field in type ResearchProjectDef. Context: <ResearchProjectDef><defName>RH_RepairHubsResearch</defName> (cut)
Could not resolve cross-reference: No RimWorld.ResearchTabDef (cut)