RimWorld

RimWorld

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Gauranlen Tree Expanded (Continued)
   
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Mod, 1.3, 1.4, 1.5
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968.624 KB
24 Aug, 2023 @ 10:55am
2 Apr @ 10:14am
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Gauranlen Tree Expanded (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
845 items
Description

Update of busted_bunnys mod https://steamproxy.net/sharedfiles/filedetails/?id=2605358686

- Added option to disable the spawning of wild dryads.



[dsc.gg]
[github.com]


Gauranlen Tree gets an expansion. Completely rewritten code allows connecting up to 4 pawns per tree. Brings the possibility to replant Gauranlen Tree. Adds new ritual to tear connection with a tree. And a gizmo to protect the tree with dryads.

Make sure to read compatiblity warning down below!

Complete overhaul of Gauranlen Tree brings completely different way to play with. Many new features, possibilities and options to fine tune almost every aspect of trees and it's connection properties.

Connect up to 4 pawns per tree
Now you don't have to decide who to connect. Connect all your colonists! Share responsibilities and gain all the benefits.



Replant Gauranlen Trees
Replant your trees and keep all connections safe. Make your base gorgeous.



Tear connection if you need to
New ritual allows you to tear connection with tree, no matter what reason you have in mind. But beware as you will have consequences for tearing such a strong link.



Protect The Sanctuary
New gizmo let's you call all dryads to protect the tree for several hours. They will wander around connected tree and attack any enemies around.



And a lot of options for your own experience
All options will be balanced by default, but you can always adjust anything you want for your own playthrough preferences.



Compatibility Warning
Incompatible with existing connections!
You need to get rid of all your connections and dryads (either cut all connected trees or kill all connected pawns and dryads) before installing this mod on existing save. If no connections exist upon installing - it's all good.
Incompatible with any other mod related to Gauranlen Trees (texture changes should be fine).

Bugs and suggestions
Feel free to post any suggestions in comments on how to make this mod better.
If you encounter any errors related to this mod or notice bugs, please post bug reports in bug reports section. Bug reports in comments will be ignored!


[discord.gg]

Credits:
Kilain - commisioner of this mod.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


40 Comments
Mlie  [author] 8 Jul @ 7:54am 
@Lobanych All features of the mod is in the description
Lobanych 8 Jul @ 6:28am 
I mean do connecting more than one pawn to a single tree gives this tree some buffs or not?
Mlie  [author] 8 Jul @ 6:24am 
@Lobanych You set the dryad amount in the settings as shown above
Lobanych 8 Jul @ 6:21am 
So, more connected pawns means more maximum dryads per tree?
Protok 3 Mar @ 3:18am 
This mod prevents Gau-Driads to hop in Gau-Pod to form new gau seed pod.
Tested on vanilla+GTE.

I like how does this mod makes 4 pawns available to connect to tree. And disconnection.
I have 20+ pawns, and to have 5 trees better then 20 trees, for compact colony reason.
Mlie  [author] 8 Dec, 2023 @ 11:49am 
@Two Testes in a Trenchcoat See the section on Reporting Issues described above
Two Testes in a Trenchcoat 8 Dec, 2023 @ 11:22am 
It wont even replicate anymore. I have no idea what's happening :(
Mlie  [author] 4 Dec, 2023 @ 9:39pm 
@Two Testes in a Trenchcoat And this is with only this mod loaded? Can you share the link to the log of this happening?
Two Testes in a Trenchcoat 4 Dec, 2023 @ 8:54pm 
@Mile Honestly I have no clue how its happening. It seems to resolve itself and break itself at random intervals. The only thing I could even remotely consistently recreate was when I drafted a pawn that had randomly fixed itself and started pruning again, they would refuse to prune after that.
Mlie  [author] 3 Dec, 2023 @ 9:58pm 
@Two Testes in a Trenchcoat There are no open issues or bug-reports. If you can describe how to replicate it with only this mod loaded I can take a look