Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Zizo's Complete Missions Pack
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File Size
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52.865 MB
15 Aug, 2023 @ 4:15am
5 Jun @ 1:33pm
23 Change Notes ( view )

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Zizo's Complete Missions Pack

Description
REFUEL MISSIONS UPDATE COMPATIBLE

This pack completes the mission spawn zones in the world of Stormworks and adds new missions inspired by the pre-1.0 missions as well as some new ones. All while keeping the same in-game style and reward system.
These missions aim to add more variety to the current stormworks mission system, with the main addition being the railcars missions.

Features
  • New:
    • 500+ spawn zones, completing the default ones to cover all of Sawyer Island and Meyer Isles.
    • Train missions with repair, tow and rescue objectives.
    • Activation objective style missions.
    • Creature missions.
    • New mission vehicles.
    • Unique missions such as space capsule rescue or seismic surveying on vulcanos.
    • Spoiler:Small chance to encounter a yeti or other creatures.
  • Reworked:
    • Mission spawn probabilites to allow for more variety.
    • Natural disaster with custom setting.
    • Objective rewards.
    • Most rescue missions now require to tow the vehicle too.
  • Developer commands for missions unlocked.
  • More missions and objective types are being worked on and to be released soon ...

Installation
  1. Disable only the "Default Mission Locations" add-on.
  2. Enable the "Complete Mission Locations" add-on (this one).
  3. Enable the "Complete Mission Zones" add-on
    (Not optional, you won't have the new missions without it).
  4. Adjust its settings to your liking.

Command list to force-spawn specific missions (not meant for career use): Command List[docs.google.com]
Popular Discussions View All (2)
35
18 Jun @ 7:19am
PINNED: Bug Reports
Zizo
0
28 May @ 10:00am
mission bug
Addvi_1
90 Comments
Zizo  [author] 3 hours ago 
Train missions and other stuff doens't spawn anymore after the past updates, I'm working on it.
friendz.mrx 3 Aug @ 10:11pm 
Is it me, or this mod is not working for me?
Boats on fire, cars on fire and that's it. Nothing else. No derailed locomotives, no objetive activation...

Am i doing anything wrong?
Zizo  [author] 12 Jul @ 4:43am 
Hello @DasChaos, it does give research points too.
DasChaos 11 Jul @ 8:30am 
Hello @Zizo, I have a Question, so I want to start a new Classic Carrer Mode world in a few day, and in the description is, that it uses the normal reward system, does it mean it also gives me research points, or is it only the money reward system?
Zizo  [author] 28 May @ 2:54pm 
Hello @Addvi_1, I'm afraid you'll need to be a little more specific. That does not even make sense as a phrase.
Addvi_1 28 May @ 9:57am 
hello, there is a problem with the boat and the equipment is not fulfilled after completing the mission, what should I do?
Zizo  [author] 11 Mar @ 1:36am 
Hello @Habtamu, the frequency for land missions is already increased over the default missions. If that's not enough, you can sleep away the missions you don't want.
alex7k 10 Mar @ 1:55pm 
hey can you make it so a bit more land missions spawn since if your starting on land vehicles its almost impossible to progress after 2 or 3 missions, as all of the missions will be 20km+ and not land related at all
Zizo  [author] 22 Feb @ 8:49am 
Hello @Beginner, thank you for reporting the issue, fixed it.
The command "?mstart" now won't break the script if it can't find a suitable location.
Beginner  [developer] 22 Feb @ 2:36am 
I'm getting 2877 line error (attempt to index a nil value in global mission)