RimWorld

RimWorld

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Erin's Fenrisúlfr
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Mod, 1.4, 1.5
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1.550 MB
14. Aug. 2023 um 5:25
26. Mai um 9:10
5 Änderungshinweise (anzeigen)
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Erin's Fenrisúlfr

Beschreibung

The Fenrisúlfr are a relatively simple product of mixing canine genes with humans, designed to be fiercely strong in groups, making them perfect for close combat. However, due to the immense amount of energy these genes provided, they can never sit still quite long enough to heal, taking them much longer than the average person, even with their strong immunity. Their constant need to be approved by others can be seen as a negative initially, however once opinion improves, they can be amongst the happiest of colonists.












They will also have these Biotech genes
  • Slow Wound Healing
  • Fertile
  • Terrible Artistic
  • Strong Immunity
  • Strong Melee
  • Beardless



  • With Facial Animation, their custom heads won't work, they'll be reverted to vanilla. Not something I can fix. Check out this mod for any updates, as they could do it much better than me.


  • Why?
    - Why not. <3

  • Where do they spawn??
    - They will spawn in most vanilla factions, though with the Xenotype Spawn Control mod, you can put them wherever you want.

  • CE?
    - That's up to them.

  • I have a suggestion! I don't like this or this!
    - Great, put it in the comments, just don't be an ass about it or you'll be ignored!

  • I found a bug! Help?
    - Put it in the comments with a description of what's happening and a link to a Hugslib log. No log, no help!


  • 14/08/2023 - Initial release
  • 13/09/2023 - Fixed divide by zero error in PeoplePleaser




  • Concept and art by Erin[www.patreon.com]
  • Writing by ReannShepherd
  • C# by Neronix17
  • Thumbnail art by the wonderful Fae on my discord server. <3
  • Some sounds provided by Kitzah on my discord server. <3

RimWorld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


[discord.gg]
[www.patreon.com]
63 Kommentare
Mewlyar 5. Sep. um 10:58 
I'm really sorry, I didn't mean to nag you. Please go at your own pace. I truly do appreciate all the time you pour into your mods, and I have a lot of them, because they're such an awesome style :) Please take as long as you need, I just wondered if there was a bug somewhere :)
Erin  [Autor] 5. Sep. um 10:04 
@Mewlyar
- They won't because I haven't updated that tag yet on them. Please be patient. My xenotypes all use hair colour for ears and tails. Anthros uses skin colour. There's a system in VE Framework that allows me to swap it, but it requires some extra XML I haven't gotten around to making yet.
Mewlyar 5. Sep. um 8:57 
I've got a weird issue... I have both this mod and Anthrosonae, and when I try and use the tails from this mod on the Anthrowolf fur, the tails show up as pure white, and will not change colour even if I change skin or hair colour or fur colour using the styling station. Unsure what the issue is - the Anthrowolf works fine with the ears, just not the tails?
steel. 24. Aug. um 0:45 
well i found something close in the cottage core mod and also great mod :steamthumbsup:
Erin  [Autor] 22. Aug. um 3:39 
@steel.
- Just a random one my friend decided to draw, nothing else. ^^
steel. 21. Aug. um 21:14 
whats that sweater in the thumbnail from?
sheeps 23. Juni um 10:14 
thank you! i added all of your xenospecies to my game its spiced things up nicely
Erin  [Autor] 20. Juni um 6:17 
@sheeps
- Yes

@Velvet
- Yeah next time I get around to doing fixes.
sheeps 20. Juni um 5:49 
safe to add midgame? sorry if i missed it in the description! thanks!
Velvet 19. Apr. um 12:04 
Pack strength hediff says that being in a pack provides "comfidence" and strength to all in it. Not a big deal, but I figured you'd wanna fix that typo next time you're planning to do a patch.

Your xenotypes are all great and definitely make up a significant portion of my favorites, by the way.