RimWorld

RimWorld

234 ratings
Erin's Fenrisúlfr
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Mod, 1.4, 1.5
File Size
Posted
Updated
1.550 MB
14 Aug, 2023 @ 5:25am
26 May @ 9:10am
5 Change Notes ( view )
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Erin's Fenrisúlfr

Description

The Fenrisúlfr are a relatively simple product of mixing canine genes with humans, designed to be fiercely strong in groups, making them perfect for close combat. However, due to the immense amount of energy these genes provided, they can never sit still quite long enough to heal, taking them much longer than the average person, even with their strong immunity. Their constant need to be approved by others can be seen as a negative initially, however once opinion improves, they can be amongst the happiest of colonists.












They will also have these Biotech genes
  • Slow Wound Healing
  • Fertile
  • Terrible Artistic
  • Strong Immunity
  • Strong Melee
  • Beardless



  • With Facial Animation, their custom heads won't work, they'll be reverted to vanilla. Not something I can fix. Check out this mod for any updates, as they could do it much better than me.


  • Why?
    - Why not. <3

  • Where do they spawn??
    - They will spawn in most vanilla factions, though with the Xenotype Spawn Control mod, you can put them wherever you want.

  • CE?
    - That's up to them.

  • I have a suggestion! I don't like this or this!
    - Great, put it in the comments, just don't be an ass about it or you'll be ignored!

  • I found a bug! Help?
    - Put it in the comments with a description of what's happening and a link to a Hugslib log. No log, no help!


  • 14/08/2023 - Initial release
  • 13/09/2023 - Fixed divide by zero error in PeoplePleaser




  • Concept and art by Erin[www.patreon.com]
  • Writing by ReannShepherd
  • C# by Neronix17
  • Thumbnail art by the wonderful Fae on my discord server. <3
  • Some sounds provided by Kitzah on my discord server. <3

RimWorld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


[discord.gg]
[www.patreon.com]
58 Comments
sheeps 23 Jun @ 10:14am 
thank you! i added all of your xenospecies to my game its spiced things up nicely
Erin  [author] 20 Jun @ 6:17am 
@sheeps
- Yes

@Velvet
- Yeah next time I get around to doing fixes.
sheeps 20 Jun @ 5:49am 
safe to add midgame? sorry if i missed it in the description! thanks!
Velvet 19 Apr @ 12:04pm 
Pack strength hediff says that being in a pack provides "comfidence" and strength to all in it. Not a big deal, but I figured you'd wanna fix that typo next time you're planning to do a patch.

Your xenotypes are all great and definitely make up a significant portion of my favorites, by the way.
Legeden 21 Jan @ 10:27pm 
not at my computer at the moment, but I've posted this to troubleshoot elsewhere, let me know if it helps
https://gist.github.com/HugsLibRecordKeeper/10267b3585170727b113308605fb792c
Erin  [author] 21 Jan @ 9:10am 
@Legeden
- can u send me a log? With your save fully loaded and played on for a little while. Even if there's no errors it'll at least give us a mod list to go off
Erin  [author] 18 Jan @ 1:32pm 
As I said, I'll be taking a look at it once I get some time. Busy with other stuff :)
Legeden 18 Jan @ 12:00pm 
I took a better look at it now and it seems that only a child is getting stuck with the despised. Positive relationship with everyone.

In the few days after a child and an adult just removed each other from their social values and the adult while having 3 of 4 other ppl in green is considering herself despised as well
Erin  [author] 18 Jan @ 6:36am 
@Legeden
- ... they shouldn't do o.o unless I forgot to upload the fix? I'll have to take a look at it when I get some time
Legeden 18 Jan @ 6:09am 
I wonder, how exactly the Canine Instincts work. I have a small colony of 5 with the gene in a custom xenotype, they have each other at least in greens (apart from one that started with ex-husband on negative) and all of them apart a child have the despised trait.