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The source swaps, the light bridge orientation changes and the fling parts were fun! But rarely did I play a map that smashes "F6/F7" so hard in your face like this one. As for anti-trapping, using grating right above the goo and adding a single white tile somewhere on ground level seems so easy...
I'm sorry this reamins a neutral. Btw I was convinced that a nice fling would carry me right into the exit, but...no... *sigh* ...this would be my last death before trying again and successfully exiting the chamber.