Noita
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More Thematic Random Starts
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10 Aug, 2023 @ 11:20pm
12 Oct, 2023 @ 2:06am
25 Change Notes ( view )

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More Thematic Random Starts

Description
An extension of Mr. Wimples' Thematic Random Starts mod, offering 50+ additional loadouts.

This mod requires Thematic Random Starts, subscribe to it below and disable everything in its Advanced settings menu. Place this mod below it in the mod list.

https://steamproxy.net/sharedfiles/filedetails/?id=2274888657&searchtext=thematic+random+starts

KNOWN INCOMPATIBILITIES
- Apotheosis reworks several perks and spells, causing Space Wizard/Gravity Mage/Crackshot/Drifter to spawn without a perk and possibly making loadout wands misbehave. Let me know if you spot one of those wands and I'll see if I can accommodate it.
Popular Discussions View All (1)
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22 Oct, 2023 @ 10:48pm
Radioactive Sand is missing due to naming error
cannon9009
58 Comments
blanchoune 13 Dec, 2024 @ 12:06pm 
does guest loadout work or no?
Kayo 29 Jul, 2024 @ 11:46am 
Working perfectly
Yaddah 7 Jul, 2024 @ 5:02am 
Another question: Will the unlockable spells that some of the classes start with stay unlocked once you try that class?
Yaddah 6 Jul, 2024 @ 4:43pm 
Hey. I wanted to ask, if there is a way of using this mod to make a class that starts with an effect similar to the High Gravity perk that used to be in the game. I wanna use it as a balancing tool for one of the classes I made for myself. It's a high hp "Golem" that starts with 4x Recoil Damper perk (so no spell speed) and a Heavy Shot "Sledgehammer" (even made some cool custom sprites). Now I'd like to half his ability to fly, as the wiki says the effect of High Gravity can potentially be replicated with mods. Any ideas how?
FractalMind 4 Jun, 2024 @ 3:21am 
Hey so I’m checking a few of my mods, my random starting loadouts aren’t working half the time. Multiple loadouts wind up leaving me with wands and flasks in my spell inventory that I can’t interact with, weirder still the game tells me the secondary wand I have can still be unequipped when using the wand equip ui, but whatever slot the game says the wand is in appears empty and unavailable to me. I can’t use the wands, or the bottles, and the bottles are only able to be right clicked. I can’t move them at all, and this has ruined a few runs of mine. Is there any fix to this at all?
Tw1ntend0 13 Mar, 2024 @ 11:00pm 
Is this mod compatible with this mod ( https://steamproxy.net/sharedfiles/filedetails/?id=2836703978 )?
Shotgun Crusader 13 Jan, 2024 @ 9:32pm 
Playing noita for the first time in a while and see that the mod now has an option for disabling the spells from appearing, good stuff :)
Ksarper 7 Dec, 2023 @ 4:15pm 
I ended up completely disabling TRS, all functions, and manually disabling each loadout
Haette  [author] 7 Dec, 2023 @ 4:19am 
Sounds like the same problem as the last guy, the base TRS mod and this expansion are both running their startup scripts. Make sure you've turned off all the Advanced settings in TRS.
Ksarper 24 Nov, 2023 @ 1:47pm 
Any info?