RimWorld

RimWorld

25 ratings
Mechanite Diseases
   
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Mod, 1.4, 1.5
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973.025 KB
10 Aug, 2023 @ 11:17am
24 Jun @ 4:38am
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Mechanite Diseases

Description
Adds difficult operations, requiring Glitterworld medicine, that turn their respective mechanite diseases into a permanent versions that don't cause pain or increased rest rate, as well as three new wild mechanite diseases.

Medical mechanites that increase heal rate, blood filtration and slow down bleeding.
Berserker mechanites that reduce incoming damage and increase melee damage dealt.
Trainer mechanites that boost consciousness and learning rate.
7 Comments
Lord Buttery Cacao 25 May @ 5:49pm 
Thanks for that Update
LTS  [author] 3 Nov, 2023 @ 11:23am 
Thanks for letting me know
LTS  [author] 3 Nov, 2023 @ 11:22am 
Oh, not that bug again.
FelipeGames2000 3 Nov, 2023 @ 10:18am 
Based on throughout testing (and by that, I mean literally just one operation), I can safely say that, a pawn doesn't need to be infected with a mechanite disease to stabilize it
PGMP 3 Sep, 2023 @ 5:03am 
I hate you Tynan !
And Love you...
Its a tough relationship...
LTS  [author] 14 Aug, 2023 @ 11:58pm 
Because Tynan ordained that MeleeDamageFactor belongs in biotech, rather than the base game
MrMelonMan647 14 Aug, 2023 @ 6:47pm 
wtf why does this need biotech