Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Vanilla Plus - Map, Unit Size, Construction and Technology Times
   
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Tags: mod, Overhaul
File Size
Posted
Updated
27.365 MB
9 Aug, 2023 @ 12:11pm
12 Aug, 2023 @ 2:06pm
4 Change Notes ( view )

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Vanilla Plus - Map, Unit Size, Construction and Technology Times

Description
This is a re-issue of a mod I had previously created (a change in PCs and file corruption meant I couldn’t update it further)

For the empire divided map I have used the mod originally created by Novaspook - https://steamproxy.net/sharedfiles/filedetails/?id=2096448001

Dresden's City Sack and Liberate - https://steamproxy.net/sharedfiles/filedetails/?id=186925601

As well as Season effects originally created by Dresden - https://steamproxy.net/sharedfiles/filedetails/?id=205975174

Additions on top of these mod are as follows:

- Increased Research time x2 vs. Vanilla. I have done this as I always felt the usual times were 'too fast' in a 4TPY scenario but the alternatives of x4 length took away from the gameplay. As time goes on and I get more confident with modding I will look to layer the length ranging from x1.5 upwards to better balance the gameplay. (Only for Grand Campaign)
- Increased Construction time x2 vs. Vanilla. I have done this as I always felt the usual times were 'too fast' in a 4TPY scenario but the alternatives of x4 length took away from the gameplay. As time goes on and I get more confident with modding I will look to layer the length ranging from x1.5 upwards to better balance the gameplay (Only for Grand Campaign)
- Updated the first layer of missions for Rome in the Grand Campaign to better reflect the adjusted campaign map. The initial focus will be for Rome however if anyone has any feedback I will be more than happy to look into other factions.
- Adjusted the unit size x1.5 vs Vanilla. For me ancient warfare has always been about scale so I wanted to increase this to add the extra layer of authenticity.
- Updated faction starting rosters to reflect unit size increases for the Grand Campaign, Caesar in Gaul, Hannibal at the Gates, Empire Divided and Imperator Augustus.
- Unit stats modified to create longer battles (longer than Vanilla, shorter than DEI). This is to allow for a more tactical approach and means battles of 10,000 soldiers are not over in 5-10 minutes.

This is not to be a total overhaul mod but rather aims to keep much of the Vanilla experience with tweaks to improve the game play experience. Any feedback is welcome.

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For the Future!
- Amending Wrath of Sparta and Rise of the Republic starting rosters to reflect new unit sizes.

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Thank you all for your support!
12 Comments
Suicide Squeeze 29 Oct, 2023 @ 4:03pm 
Does the map change (from the base grand campaign map to the empire divided map) also change over the auxiliary unit recruitment map when using Rome?
Bright 17 Aug, 2023 @ 10:51pm 
the navy doesn't disembark properly and the battle ai just gathers at one spot and doest attack.
-CR- Brookenator  [author] 17 Aug, 2023 @ 1:28pm 
@kaali what issue did you encounter?
Bright 15 Aug, 2023 @ 8:53pm 
the navy has some issues with the size . My suggestion would be to make the navy size normal or close to vanilla.
-CR- Brookenator  [author] 15 Aug, 2023 @ 6:01am 
@brugarolas it would likely work in adding the units but not at the scale. Feel free to send some examples and I can take a look.
Currently there is no plans to unlock more factions.

@caesarrak I haven’t done any work on the UI so it should run perfectly. Happy to be sent examples so I can test though
caesarrak 13 Aug, 2023 @ 7:21am 
I'll give it a go without. Would the Epic UI work for it or does that cause conflicts? Either way, nice work on the mod.
Brugarolas 13 Aug, 2023 @ 6:23am 
Also it would be cool if you unlocked some factions, as unlocker mods will override your map changes
Brugarolas 13 Aug, 2023 @ 6:15am 
Is this compatible with vanilla mods that include more AOR/Auxilia units (and obviously don't modify startpos.esf like DeI)?
-CR- Brookenator  [author] 13 Aug, 2023 @ 2:37am 
Parts of Para Bellum may work but any of the campaign or battle related ones are likely to not work
caesarrak 12 Aug, 2023 @ 7:25pm 
Parabellum would be one of those mods. Appreciate the quick response.