Project Zomboid

Project Zomboid

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SecretZ Pandemic
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File Size
Posted
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312.847 MB
9 Aug, 2023 @ 10:22am
20 Jan @ 2:21am
8 Change Notes ( view )

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SecretZ Pandemic

In 2 collections by Chakal16
CHKL Pandemic Mods
15 items
SecretZ Operations
51 items
Description


Welcome to SecretZ, Pandemic pack
Please, to everyone not familiarized with the modding in PZ, or SecretZ mod, make sure to read the post so you will avoid future problems. Thanks o7.

For logic & gameplay purposes all the most places aren't shown in the map, you will need to search for them.

Main Stuff

* 8 Military checkpoints around the vanilla map.
* 4 Modified vanilla map zones as EVAC points, and others.
* 4 Hidden bunkers and military/laboratory complex.
* Secrets

About SecretZ Pandemic

For everyone who already played SecretZ, or any of my other mods, SecretZ Pandemic is a pack with all of them, and a upgraded version of SecretZ.

Using SecretZ Pandemic means is not necessary and shouldn't use none of this mods at the same time with Pandemic pack: SecretZ, SecretZ Louisville, EVAC_Louisville, EVAC_Muldraugh, Battlefield_Louisville_Airfield, Battlefield_Louisville_Hospital, Battlefield_Louisville_Stadium and Bridge_out.

IMPORTANT

Before you load your game or start your server, make sure which mods are activated. "SecretZ_Core" is the main mod for all the bunkers, but no necessary if you want to use just any of the others. "SecretZ_Tilepack" is mandatory to use for every one of them, to make sure is enabled.

Instructions Coop Server
Use SecretZ Core v2 instead of SecretZ Core

If you are loading a coop server, make sure SecretZ mod is activated at the Workshop tab, then check Mods tab, and add or not, the modules you want.








Checkpoints & Other Modules

SecretZ Core v2 mod is now compatible with Save our station! mod.

SZ_Checkpoint_1 = North-East Muldraugh Checkpoint [40_27] (Monmouth conflicts)
SZ_Checkpoint_2 = South-East Muldraugh Checkpoint [36_37]
SZ_Checkpoint_3 = North-West Rosewood Checkpoint [22_37]
SZ_Checkpoint_4 = Far North-East Checkpoint [12_25] (Winchester, KY conflicts)
SZ_Checkpoint_5 = Mallcenter Checkpoint [46_20]
SZ_Checkpoint_6 = Riverside Checkpoint [19_19]
SZ_Checkpoint_7 = Louisville Powerplant Checkpoint [49_13, 48_13]
SZ_Checkpoint_8 = North-West Checkpoint [12_19, 12_20]
SZ_Battlefield_Louisville_Airfield = Louisville Improvised Racetrack Airfield [42_21]
SZ_Battlefield_Louisville_Hospital = Louisville Hospital [41_12]
SZ_Battlefield_Louisville_Stadium = Louisville Stadium [43_5, 43_4]
SZ_Camp_Deerhead = Deerhead Lake Military Camp [15_28]
SZ_EVAC_Louisville = Louisville EVAC Point Horsetrack [40_9]
SZ_EVAC_Muldraugh = Muldraugh EVAC Point Train Depot [38_31, 38_32, 38_33, 38_34, 39_31, 39_32, 39_33, 39_34]
SZ_Westpoint_Bridge_out = Westpoint Bridge to Louisville [41_22]
SZ_Muldraugh_Blockade = Small Military Blockade at North Muldraugh entrance [35_30]
SZ_Muldraugh_Crossing_Blockade = Military Blockade at Rosewood-Muldraught crossing[35_37]
SZ_Rosewood_Prison = Small rework of the Rosewood prison.
SZ_Armored_Vehicles = (Under testing) In a future will add some armored vehicles, atm just adds a Stryker IFV, only spawneable with admin/debug mode.

Mods highly recommended

*Insurgent - Black Ops Profession*

Lore friendly with the theme of SecretZ, for those who want a really interesting experience.




*zRe Vaccine mod*

Add Special stuff to find in the bunkers.




Media

@Yenneth who is covering the Insurgent + SecretZ series

@NoMiSPlays & @NoMiSPlays (Twitch)[www.twitch.tv] covering tons of PZ mods and mapping.


Thanks

Special one for Gabester for the help when i was starting modding and this project, to BitBraven, Dylan, and the modders community and the amazing work they are doing with tilesets, buildings, scripts, everything. o7.


Thanks to Glytch3r and Dane for the help with the code. o7.



All the Cells used.
[40_27], [36_37], [22_37], [12_25, 13_25], [46_20], [19_19], [49_13, 48_13], [12_19, 12_20], [42_21, 42_20], [41_12], [43_5, 43_4], [15_28], [40_9, 40_8, 41_9, 41_8], [38_31, 38_32, 38_33, 38_34, 39_31, 39_32, 39_33, 39_34], [41_22], [35_30], [35_37], [48_9, 49_9, 49_8, 49_7, 49_6, 48_6, 47_6, 46_6], [20_39], [41_28, 42_28], [50_7]

Workshop ID: 3017588820
Mod ID: SecretZ_Core
Mod ID: SecretZ_Core_v2
Mod ID: SecretZ_Tilepack
Mod ID: SZ_ArmoredVehicles
Mod ID: SZ_Battlefield_Louisville_Airfield
Mod ID: SZ_Battlefield_Louisville_Hospital
Mod ID: SZ_Battlefield_Louisville_Stadium
Mod ID: SZ_Camp_Deerhead
Mod ID: SZ_Checkpoint_1
Mod ID: SZ_Checkpoint_2
Mod ID: SZ_Checkpoint_3
Mod ID: SZ_Checkpoint_4
Mod ID: SZ_Checkpoint_5
Mod ID: SZ_Checkpoint_6
Mod ID: SZ_Checkpoint_7
Mod ID: SZ_Checkpoint_8
Mod ID: SZ_EVAC_Louisville
Mod ID: SZ_EVAC_Muldraugh
Mod ID: SZ_Muldraugh_Blockade
Mod ID: SZ_Muldraugh_Crossing_Blockade
Mod ID: SZ_Rosewood_Prison
Mod ID: SZ_TheMall_Resistance
Mod ID: SZ_Westpoint_Bridge_out
Map Folder: SecretZ_Core
Map Folder: SecretZ_Core_v2
Map Folder: SZ_Battlefield_Louisville_Airfield
Map Folder: SZ_Battlefield_Louisville_Hospital
Map Folder: SZ_Battlefield_Louisville_Stadium
Map Folder: SZ_Camp_Deerhead
Map Folder: SZ_Checkpoint_1
Map Folder: SZ_Checkpoint_2
Map Folder: SZ_Checkpoint_3
Map Folder: SZ_Checkpoint_4
Map Folder: SZ_Checkpoint_5
Map Folder: SZ_Checkpoint_6
Map Folder: SZ_Checkpoint_7
Map Folder: SZ_Checkpoint_8
Map Folder: SZ_EVAC_Louisville
Map Folder: SZ_EVAC_Muldraugh
Map Folder: SZ_Muldraugh_Blockade
Map Folder: SZ_Muldraugh_Crossing_Blockade
Map Folder: SZ_Rosewood_Prison
Map Folder: SZ_TheMall_Resistance
Map Folder: SZ_Westpoint_Bridge_out
Popular Discussions View All (3)
26
12 Jul @ 1:38am
Issues and map compatibility
Chakal16
3
22 Sep, 2023 @ 10:22pm
Map Mod load order
Bauhinia_K
2
6 Jan @ 1:21pm
Cant get the Checkpoints working in MP but works fine in SP ?
Lemon
299 Comments
Chakal16  [author] 29 Jul @ 2:56am 
@CheFRice Did you test it that way if works?

@Arikahika Will be released this week, anyway the way you use the bunker i guess for events and that kind of stuff, i know from other sources that usually resetting the map cells where is placed works leave it as new for new events/new groups of ppl to do it, if that's the kind of thing you do in the server :steamthumbsup:
Arikahika 25 Jul @ 2:30pm 
Chakal16, I don't want to sound arrogant, but you can find out the approximate date of the update, this is very important for us, we plan to release the update on the server on August 10
CheFRice 24 Jul @ 11:14am 
I just checked my load order I have everything after 10YL besides the tiles and the CoreV2. (also 10YL is first in the map Load order.) Should I load the tiles after 10YL?
CheFRice 24 Jul @ 10:11am 
by load order, do you mean map load order and mod load order?
Chakal16  [author] 24 Jul @ 5:38am 
@Arikahika Hello there, i'm finishing the next update and some new features will be added, one of them is the reverse closing of doors, so if you wait a bit it will be done soon :steamthumbsup:
Arikahika 23 Jul @ 4:06pm 
Hello Chakal16, I actively use your mod on the server and I really like it, however, over time I notice that there are extra details in the mod somewhere, and somewhere something is missing, such as the reverse closing of doors so that the next participant can explore the bunker again, I would like to ask you have permission to edit this mod and publish it in private via the link
Chakal16  [author] 22 Jul @ 11:55pm 
@Deaxsa with Secretz_Core_v2 you will get the main bunkers, scripts and codes which add most part of the stuff, but doesn't have all the maps, just some of the main bunkers, for every other map you need to enable them individually, plus Secretz_tilepack which is needed for everything :steamthumbsup:
Deaxsa 22 Jul @ 4:02pm 
would this (corrected, clearer) statement be correct?

""SecretZ_Core" is the main mod WITH all the bunkers AND MAPS, but not necessary if you want to PICK AND CHOOSE INDIVIDUAL MAPS. "SecretZ_Tilepack" is mandatory to use for every one of THE SINGLE MAPS BUT NOT THE COMPILATION, don't forget to make sure it's enabled."

i.e. Can I enable only SecretZ_Core_v2 and have all the content? or do i need to do more?
Chakal16  [author] 22 Jul @ 2:57am 
@CheFRice if you are using 10YL you need to be sure Pandemic is overwriting it in the load order, if not, 10YL zones are going overwrite a good amount of places :steamthumbsup:
CheFRice 21 Jul @ 11:29pm 
i am using 10YL