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I see...that's weird
anyway, thanks for the report
Well, I'm sure it's my own reason, I noticed that your introduction mentions that it uses the weapon sound effects from the MWB2019,when I deleted the MWB2019 submachine gun pack, this error code never appeared again.
I don't know why loading both mods at the same time in my game produces this bug,But anyway, thank you for your answer and check
For example, gm_construct, when you open the gmod and load it for the first time, you will not get this error code, and when you don't close the game and then re-enter any map (including reloading gm_construct),the error code will appear,However, the error code does not appear when you load any game map for the third time, and the error code appears again when the map is loaded for the fourth time..... It seems that it takes an even number of loads to produce this error code.
I've tried your other weapon mods again in the same way, and none of them have this bug.I don't know if you can reproduce this process on your computer, but if it doesn't, it's my game's own problem
If i remember correctly, BadString happens when you input wrong path
I have checked path and they are normal
what map is it?
:CEngineSoundServer::PrecacheSound: Bad string:(× number)
These numbers will grow as I pull out these two weapons, and after I use these two guns to fight several campaign maps in a row, and then take out them on the newly loaded campaign map, the game maybe crash.
This stacked error script seems to be the culprit that crashed my game, but I don't know much about Source Engine and don't know if that's the case......
Also, the strange things ,The sandbox maps don't produce such error reports, and your other BA weapon mods won't produce this bug in those campaigns maps either
Didn't know it was possible to transfer your intelligence into 2 guns to the point your original body needs it.