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Gene Extractor Tiers
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7 авг. 2023 г. в 6:42
23 авг в 13:19
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Gene Extractor Tiers

В 1 коллекции, созданной RedMattis
Red's Workshop Mods
Предметов: 28
Описание
Summary

This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available. An improved version can also extract archite genes.

At default settings it will extract one gene every 8 days without applying Genes Regrowing. You can simply leave a character in there and as long as the power doesn't go out, and they have food, gene packs will keep being produced.

If there is no food or power is cut they will die after 2 days, same as with the vanilla Biotech Growth Vats.

Features


The mod contains Gene Vat Extractors. You load a character into the vat and supply it with nutrition. The vat will then slowly extract genes from the person in the vat, preferring genes you don't have singles of (a gene pack with that gene and nothing else).

The Vat can spawn one of three types of genepacks.

  • Singlepack [40%]: A gene pack with a single gene you don't already have in a singlepack
  • Multipack [45%]: A gene pack with 2-4 genes, at least one of which will be one you don't have in a singlepack.
  • Megapack [15%]: A gene pack with 3-16 genes, but otherwise as per the above.


If the extraction is too slow you can speed it up at the cost of additional resources.


The AI-Core Gene Extraction Vat lets you select which gene to extract. This option can be enabled for all extraction vats in the mod options if you prefer.

Bountiful Boring Baseliners
What is our gene-lab going to do with all these baseliners? Shame we can't grab some "human hands" from them to fix our clumsy pigskin medic...


If a baseliner (or pawn with nothing but hair and skin genes) is thrown into the improved gene extractors from this mod you will get special "Baseliner" genes from them.

Most of these genes can only be obtained from the extractor and the rest are very rare in trader/lab inventories.

Black Market Gene Nodes
Trade your spare genes or archite capsules for a few of these little prefab buildings. They contain a few irremovable genes from an unknown benefactor. No refunds.

These buildings are intended as a way to get a few common genes such as the poor, or awful skill genes, and get you started building xenotypes in the early game. A few of the archite-paid modules have some slightly more unusual genes though (especially with B&S in your modlist).



Customization
By default it takes 8 days to extract a gene. This can be changed to any value.

You can change the percentage chance of each genepack to spawn.

Compatibility
Compatible with Vanilla Nutrient Paste Expanded so you can pour that highly efficient nutrient goop straight into their veins! ...er, or however that works.


Recept Updates
New art by Phaneron!

Also a Tier 3 version that runs at 250% speed but requires an AI Persona Core and more Archite to craft.


Well, okay, I 'sort of' made the Tier 3, but I mostly just stole Phaneron's art from the T1 & T2.

-----------

2024-04-30

Added an option to split non-metabolic genes upon extraction into their own genepacks. This generally means cosmetic genes will end up in their own genepacks.



Mod Discord
[discord.gg][ko-fi.com]
Популярные обсуждения Просмотреть все (5)
1
31 июл в 10:08
Nearby gene banks
Müslibär
4
24 ноя. 2023 г. в 6:35
genes missing graphics
Deleted Profile
0
5 июн в 15:06
Adding notification?
Driver-GT
Комментариев: 270
Axelfox 6 сен в 4:39 
Hi,

How does this part of the extraction work?

"preferring genes you don't have singles of (a gene pack with that gene and nothing else)."

There are different mods out there with storage options for genes, would those count?

For example:
Gene Banks Expanded - Gene Bank
Medieval Gene Assembler - Soul Altar

does it have to be near the extractor? or it just checks map wide, wherever they are.

Thanks!
Neeneko 28 авг в 17:27 
@RedMattis : yep, there are the extractable xenogerms. I guess what I am picturing is something to bridge genepacks and xenogerms so that full xenotypes could become part of the gene assembler process.
RedMattis  [создатель] 27 авг в 0:41 
@bugrilyus
You've got a stack of mods causing errors before the GUI errors. I don't see anything related to this at a glance, but it is possible errors there is having some sort of knock-on effect.

I'd suggest 50/50:ing your mods down until you can figure out what causes the errors.
RedMattis  [создатель] 27 авг в 0:38 
@Neeneko
Big and Small Genes has some gene tools to that effect. You get a xenogerm instead of a genepack, but if the goal is to clone hussar genes then it has got you covered. :)
Figgleherp 26 авг в 12:19 
Great news! The extraction vat, and even my draincaskets finally have a grid!

The last thing i finally tried, which seems to have done it, was removing all of my locally saved 1.4 mods that I had kept. Don't know why it mattered, I had none of them enabled in Rimpy, but it seems to have done the job.
Neeneko 26 авг в 12:13 
So.. question/feature idea : how feasible would it be to add the ability to extract whole xenotypes as a single genepack? I keep thinking there should be a way to work with whole xenotypes, and keep remembering there isn't ^_^
bugrilyus 26 авг в 2:02 
I have a problem with this mod, I dont see the overdrive and select gene gizmos.

https://rentry.co/78xpa878
https://gist.github.com/HugsLibRecordKeeper/5474682ed445df983358764beb4afeab
Kenpachi 23 авг в 16:50 
@figgleherp you are sure you have the vanilla framework installed ? And when you say "gene extractor" you mean the gene extractor from vanilla rimworld or the gene VAT ectractor from this mod ? Because this mods add the pipe only on the VAT extractor not the regular one from biotech.
RedMattis  [создатель] 23 авг в 13:19 
@Figgleherp
I don't know what to tell you. The grid shows up for me on any modlist I've tried, and the Nutrient Paste pipes have been supported by this mod for ages. I can try resubmitting it in case somehow something is broken on the workshop, I guess.

@Lacey94
I'll update the options with more descriptive info for the time. The other units are chance, meaning that 1.0 is a 100% chance.
Lacey94 23 авг в 5:46 
Great mod however can you elaborate on what unit the mod settings are in please? Ie is genes regrowing time in days or weeks? Etc thanks