Crystal Project

Crystal Project

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Noctore Classpack
   
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Tags: class, Gameplay
File Size
Posted
Updated
1.170 MB
7 Aug, 2023 @ 2:47am
12 Jan @ 2:10pm
11 Change Notes ( view )

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Noctore Classpack

Description
A mod that adds various classes based on another project of mine, and one joke class.

List of current Classes:
The Runeblade, a mostly-physical attacker with great emphasis on elemental flurries. Has two subclasses between the further offensively-specialized Runic Warrior and the much more tanking-oriented Runewarden.

The Noctorean Berserker, a physical attacker that ravages foes with reckless abandon. Suffers from low accuracy, but can inflict hideous amounts of damage.

The Noctorean Hemomancer, a magical attacker that bleeds friend and foe alike, but provides offense and support based around the Bleed debuff.

The Artillerist, a slow, yet extremely sturdy attacker that builds up to devastating blasts.

The Desperado, a (joke) attacker centered exclusively around its trusty six-shooter.

The Technophile, a vaguely tank-oriented class built entirely around ramp-up effects.

The Drunkard, a (joke) attacker and controller made more for the theme than for any sort of effectiveness.


Notes:
  • Subclasses will be moved to later in the game in future updates.
  • Everything is currently starting classes, including Artillerist, which you do not get weapons for initially. On the other hand, it scales with PDef, so you should be fine anyway. Desperado, however, is practically unusable at the start, as it is restricted to bows.
  • Despite my attempts to the contrary, things are extremely likely to be unbalanced at the moment. Feedback is greatly appreciated (though I reserve the right to not implement a given suggestion if I disagree with it).
  • For compatibility's and testing's sake, all Passives are currently 0-1 PP. This'll change as I progress on the mod.
  • Desperado causes the EO4 Class Pack's Landsknecht to become hilariously overpowered due to being able to trigger its links six times. I don't intend to "fix" this, it's part of the joke. Slot Unreactable if you'd rather prevent this.
  • Desperado bullets are consumed by any and all physical attacks. This is intended behaviour.
  • Hemomancer possesses a 1-point Passive that enables subclasses' innate passives. This is just for people who would like to play the game this way and not intended as part of the "main" mod balance.
  • If you would like to add on to this mod or modify it, feel free to create your own variation on it, but please credit me as "Mel". Thank you for your understanding.
3 Comments
Circe 14 Aug, 2023 @ 11:38pm 
Another Tira note: There's a job in the vanilla game that can drop her in one hit too - Monk, with Chi Burst.
FrozenMoonsoul  [author] 11 Aug, 2023 @ 12:45am 
@Flux Thanks for sharing your experience! Unfortunately, it is as you say, and I'd like to keep anything that's part of the vanilla game as untouched as possible to maximize compatibility with others' mods.

Theoretically, it'd be possible to run reaction shenanigans and "reflect" AddSpecificStatusCount(Loaded, -1) to the Desperado, but given its already bonkers action economy, that seems... undesirable. Nevertheless, thank you very much once more for your input!
Flux 10 Aug, 2023 @ 8:48pm 
Hi- Regarding Tira, I wanted to share my knowledge since I ran into a similar problem while developing my job mod.

Things that can bypass her shield:
- Skills not explicitly flagged physical or magic- they have to be flagged at least one to be properly evaded.
- Recoil damage.

Other than that, my only recourse was to increase the stacks on her debuff, but if this is a completely standalone job mod I can understand not wanting to mess with anything outside that scope. Hopefully that can help you fix Desperado.