Master of Orion

Master of Orion

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08_5 MOO Scenario (5X UCP Gal)
   
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1.367 MB
6 Aug, 2023 @ 5:32pm
24 Mar @ 9:23am
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08_5 MOO Scenario (5X UCP Gal)

Description
Master Of Orion Mod 8_5 (5X Balance with UCP and Galaxy Mod); an "Explore & Expand Emphasis" Scenario Mod. Please RATE it if you use it. It does a lot! It includes my own custom race attribute picks which I often use (stored in the Akari race profile, "ACD"). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

NOTE: The Diverse Specials And Massive Planets (DSMP) mod may conflict with this mod if used, as this mod does much the same as DSMP.

The Scenario: For a Huge Galaxy, try Big Band Seed 48944 with 10 players. Try it without other mods to fully experience this scenario as designed. Select the Circle Galaxy with Impossible Difficulty, High Planet (Quantity), Average Galaxy Age, Slow Population Growth Rate, Normal Production, and Slow Research.

Note: If you have trouble with the game going into and "endless turn" calculation (hangs) around turn 250 or beyond, then consider running the Master Of Orion executable file in Windows Compatibility Mode, Windows 8. This seems to solve the problem. Launch the game from Steam after you assign (save) the Compatibility Mode to the Orion file properties. While in Compatibility mode: if the game crashes to your desktop, then simply relaunch it from your Steam page. All will be fine, even if it crashes several times.

Introduction: This mod is compiled from most of my other mods. It includes integration of many aspects from other popular mods to avoid Technology Tree conflicts and over-write errors. It doesn't include Battle Scouts or any ability to buy more than one ship at the same time.

Details: This is different from my primary scenario mods (8_0, 8_1, 8_2, and 8_3) in that the Diplomacy attributes, Economy settings, Ship Speed and Tech Tree pricing is determined by the 5X Balance Mod. You can change your ship speed by using one of my Ship Speed Mods; i.e., 11_0, 11_1, 11_2, or 11_3. The Angry Galaxy Mod (13_0) is not included with this mod, but my Galaxy Boost is included.

Compatibility:

1. The following mods are required (in this load order):

5X (The Ultimate Balance Mod)
UCP (WhatIsSol version)
UCP Steam Workshop
5X UCP Compatibility Mod (5XCPC)
Custom 5X and DSMP Assets
(this mod includes Galaxy Boost)
Vaaish's Tactical Mod 3.6 (optional)
08_5 Explore Exp (this mod)
08_7 Arkari Cave Dwellers mod (included)
One of my Ship Speed mods (if you use them)
(11_0, 11_1, 11_2, or 11_3)
12_3 Bio Eugenic Viruses (optional)
13_0 Angry Galaxy (optional; either Lite or Normal)
13_3 Battle Scouts (optional)
99_0 Chippoka Images For Mods (required)

[try it without other mods beyond what is listed]

2. This mod will not function directly with the Spud Dasterly's Split Technology Tree. Presently, this mod is not compatible with other mods which adjust the Technology Tree or Ship Blueprints.

This mod does a lot! It will play much differently than you may be used to; it will be a totally new game play experience requiring much more tactical planning at the beginning than in the normal game. This includes my own custom race attribute choices stored in the Alkari race profile, retitled as "ACD" (Akari Cave Dwellers).

Summary Of What This Mod Does:

NEW ITEM:

1. The "Arcology" can be built on some hostile planets, making small worlds feel like big utopian wonders. This is a rare possibility, however. This has it own new image, so be sure you download my mod: "99_0 Chippoka Images For Mods."

2. A "Waste To Energy Generation" facility can be built on small worlds to reduce pollution and increase production.

3. The pirates and Antarans now use biological weapons.

4. Small ship prices were greatly reduced for the new UCP 4.6 version since it eliminated bulk buying of more than one ship at the same time. This change helps for small emergencies (pirates) and helps keep game progress from being too slow. Here are the ship price adjustment factors:

Scout (-14), Bomber_frigate (-50), Frigate (-30), Ironclad (-30), Destroyer (1), Gunship (10), Cruiser (15), Freighter (-5), Transport (5), Advanced_transport (10), Hull_worker (.5)

REGULAR ITEMS:

00. The game can accommodate up to 13 A.I. players (races) in some instances.

01. Some of the older items deleted from the Tech Tree by the 5X Balance Mod were restored for discovery.

02. Three new planet sizes are added: Massive, Gigantic, Colossal.

03. There are fewer nebula during battles.

04. The Galaxy generator now produces galaxies which are more realistic in age and planet density.

05. There are no black holes.

06. There are lots of additional planetary specials as seen in other popular mods (from where these were adapted).

07. Larger ships require lots of command points; this increase tactics and reduces huge armies; preventing smaller ships from being too useless.

08. Scouts have their own unique engines for fast travel.

09. A new Booster Engine was added (Special Slot) for all ships.

10. Advanced Colony Ships have several new engines designs and boosters (Fuel Cell). They can have up to 3 total speed boosters (Augmented Engine, Augmented Engine Booster, and Fuel Cell). Normal Colony Ships have up to two of these speed boosters. Advanced Colony Ship can have up to three different speed boosters.

11. A new "Engine Core" is available at Battleship Technology. It provides VERY high combat movement.

12. Scanner ranges were reduced to promote tactics.

13. Scanner satellites have an improved scanner range.

14. Mines offer more credits.

15. For special "Events" there are better credit/population rewards.

16. The first third of the Technology Tree was reorganize only enough to accommodate new weapons and engine designs.

17. The Marine Training Rate was doubled.

18. The Advanced Colony Ship is available much earlier.

19. The Jump Gate has faster travel times.

20. There is a new weapon with a short range, but fast rate-of-fire. It is weak, but deadly at close range. Some of the AI players will use it.

21. The weak Siliciods were improved in their intelligence. They are geniuses at discovering new technologies in a random way. Some of their buildings were improved.

22. The Klackons were greatly improved in some of their attributes and buildings.

23. The AI races were configured to trade and use the new items.

34. The Antaran mine costs more, but naturally produces a high technology bonus as compared to the regular asteroid mine.

25. The game scoring settings were adjusted so that if you WIN your chosen Victory Condition, then you often WILL have the best score!

26. DELETED

27. The Capital and Colonial Revenue Services Building provide more credits per turn; 5 and 2 respectively.

28. The teleport in combat is fairly instant with better range.

29. Terminating spies doesn't harm diplomatic relations.

30. Diplomacy was adjusted a bit to make thing more fair and interesting.

My Steam Work Shop:

https://steamproxy.net/profiles/76561198272423029/myworkshopfiles/?appid=298050