Barotrauma

Barotrauma

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Stabiloplant
   
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6 Aug, 2023 @ 2:11pm
31 Jan, 2024 @ 9:20am
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Stabiloplant

Description
Adds a new plant called Stabilobloom, which, as you guess, produces stabilozine.
Originally found in wilderness of Europan ocean, stabilobloom fruits can be processed into a growable seeds, ready for cultivation onboard of your submarine.

About

Stabilobloom is a small plant with relatively long growing time (being only 3 vine-big, it takes about the same time as raptor bane plant to fully grow), good flood tolerance and extreme fire weakness.
While the wild plant only gives you one stabilozine per fruit on deconstruction, the cultivated one gives two stabilozine plus one seed. Fruits can also be eaten with milder stabilozine effect applied.
Sometimes stabiloplant produces mutated fruits, which can be used as a drug (applies psychosis resistance + haste with drunkeness and hallucinating as side effects) or deconstructed into ethanol/methamphetamine.

Compatibility

Should be all good, no vanilla items have been overriden.

Does good synergy with my other mod Extract It!, since it was basically made as problem solver for the lack of stabilozine.

I do not make compatibility patches for other mods like Neurotrauma, but I'll be adding them here if they appear in Workshop.

Just some useless info

If you're curious, all the textures are made of those I found in vanilla game files, combined and recolored (it is a very common method to me, really). Some things like fruits have been simply recolored, while the wild plant textures are made out of Sea Yeast and a weird unused texture that appears to be some tube-shaped plant.

Growable plant uses vanilla vine textures and looks kinda poorly-made to me, maybe I'll come up with something more detailed in the future, but for now I'm not at resource for doing that.
24 Comments
kylenegaard 16 May @ 11:16am 
I was wondering if you could make it so the stablio flower or produce can give the new stabilozine effect. It doesn't do anything now it seems. Just make it so it's more mild then pure stabilozine or some kind of healing effect similar to bananas.
[AIM] iHeroLix 12 Aug, 2024 @ 2:55pm 
@lagmanor, was comparing stabiloplant to plants from vanilla baro while vanilla plants have maxhealth=500, stabiloplant only has like 240, so no wonder it dries so fast.
Lagmanor  [author] 12 Aug, 2024 @ 1:48pm 
Huh, interesting. For me it lasts enough to even visit a cave for mining mission and something like that.
I recall watering it three times due to my ruin expedition, but those are always long ones if you're intending to fully explore, heh.
Wonder if your plant drying up so rapidly caused by mods like performance fix.
[AIM] iHeroLix 12 Aug, 2024 @ 1:22pm 
as right now it lasts for like a minute or so before dying, it just dies way too fast. even compared to any other modded plants
[AIM] iHeroLix 12 Aug, 2024 @ 1:22pm 
so tl'dr if i i want more hp i should modify it and reupload mod myself for our crew. got it.
Lagmanor  [author] 12 Aug, 2024 @ 1:19pm 
High humidity demands is intended thing, due to the original conditions of the wild specimen (grows underwater) and the amount of product it can currently provide.

I'm planning on updating it somewhere in the future, might consider some rebalancing as well.
[AIM] iHeroLix 12 Aug, 2024 @ 8:39am 
@lagmanor, plant is too water intensive and dries up way too fast, i'd suggest to increase max water capacity so it doesn't require so much maintenance
Lagmanor  [author] 5 May, 2024 @ 1:44am 
Ah yes, sure! Try visiting regular or mining outposts and looking in their stock for some wild fruits they might've collected during their activities. :P
Dynamiez 4 May, 2024 @ 11:36pm 
Hey :) Nice work with this mod. Do some outposts sell this plant too? Like pomegrenades or raptor banes for example? To start a farm the lazy way without searching the plant first. Asking for a friend...
Lagmanor  [author] 31 Jan, 2024 @ 9:22am 
Hopefully fixed now? Honestly no clue how else it is contered if it isn't. :P