Divinity: Original Sin 2

Divinity: Original Sin 2

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Dimensional Reaper Class [DE]
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6 Aug, 2023 @ 2:09pm
8 Jun @ 2:21pm
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Dimensional Reaper Class [DE]

In 1 collection by Malchezzar
Malchezzar's DOS2 Mods
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Description




It's finally here! After taking a fairly long modding hiatus, I decided to finish the Chaos based Summoning Class that I started years ago. I give you the Dimensional Reaper Class! Using custom Chaos Scythe models from Sketchfab, a Dimensional Reaper sweeps through the battlefield alongside their Summons, which are strenghtened compared to that of ordinary summoners in a few distinct ways.



A special shoutout to LaughingLeader for handling my various questions when they came up and thanks to BlackLightnin for testing the mod out for me so that I could fix some bugs and balance issues.

This mod requires Norbyte's Script Extender, found HERE[github.com].



Paying a price greater than an ordinary summoner, Dimensional Reapers infuse part of their souls into their summons when conjuring them. This creates a link that causes the Summon to receive partial healing that the Reaper receives, and the Reaper to receive partial damage that the Summon receives. This cost comes with a few additional effects, as seen below:




New Resource:



Most of the skills in this mod utilize a new resource called Dimensional Energy. This energy is generated from the new Chaos weapons and passively from the Items/Stances included in this mod. The stances serve to further increase your energy generation, or to suppliment it if you decide to use weapons not from this Class (more options!). Dimensional Energy is not just a resource however, as it functions as a double edged sword that also increases your damage output (+5% per stack) and reduces your elemental resistances (-5% per stack). Scythes also have high Cleave by default, allowing you to generate multiple stacks of Dimensional Energy at a time when striking numerous enemies.

New Evolving Summons:

As a Summoning focused mod, this class comes with 4 new Summons, which have varying stages of maturation. These summons start out at an Infant/Juvenille stage and can progress to Adult and Champion versions depending on the Reaper's Level and Summoning Ability. These evolutions take place over time, meaning that the longer one of these Summons stays on the field the greater its impact.

Additional Note: Since the Summons receive more talents than usual due to Soul Binding, taking the Talent "Walk it Off" will reduce the duration of the Evolution status, effectively causing all of your Summons to evolve a turn earlier.






The first of the new Summons and available at level 1 is the Dimensional Phoenix. Summoned as an Egg on its first turn, the Phoenix will hatch and evolve every 2 turns.

The special feature of this summon is that it will continue to rebirth if it expires or is killed, until manually removed by the Reaper via another Summon being cast or if De-Manifested or Shadow Realm'd.



The second of the Summons, available at level 4 is the Dimensional Wolf. Summoned as a pup on its first turn, the Wolf will evolve every 3 turns.

The Adult and Champion versions of the wolf gain the ability to call even more wolves onto the battle field to fight alongside it. Additionally, if this summon is present and you do not have a shovel, the wolf can dig up dirt piles for you.



The third Summon, the Rift Drake, is available at level 8. Summoned as a Juvenille (higher stats than the Infant stage, so a stronger summon from turn one), the Drake will evolve every 4 turns.

Speciallizing in Defense, the Drake has access to a skill called "Nullify Shackles", which reduces the damage taken through Soul Binding and Shackles of Pain.



The fourth Summon is a Corrupted Voidwoken, which becomes available at level 11. Like the Drake, the Voidwoken starts at the Juvenille stage and evolves every 4 turns.

The special feature for this summon is that it has two evolutionary paths, which can be selected via skills it receives.


Infusion Changes:

Also, I have reworked the base game infusion skills (Ranged, Power, Shadow, Warp) to allow them to be cast on any Summon rather than just the incarnate, and the summons included in this mod can receive surface infusions by default as well.

DISCLAIMER
The infusion changes I have made (Ranged/Power/Shadow/Warp) will be overwritten by the Gift Bag Infusions option and Helaene's Buff all Summons mod. I do not recommend using the Gift Bag version because it always loads last and cannot be overwritten. If you use Helaene's version like I do, make sure her mod loads BEFORE Dimensional Reaper, so that you can get the rest of her changes and then have my changes overwrite hers for the infusions mentioned above. If you have Helane's AFTER Dimensional Reaper, it allows you to target totems with the skills which gets janky and can cause unintended behavior.

Skills:

There are many more scythe and chaos based skills, which lead to a variety of interesting choices and playstyles.

CLICK HERE FOR THE SKILLS[docs.google.com]

The skills that have a majenta border (both in the spreadsheet and in game) require Dimensional Energy to cast, which can be gained through using the weapons in this mod and passively from the Dimensional Reaper Stances.

The Vendor, Zanyi the Dimensional Traveler, can be found in the following locations:

Act I (Fort Joy)
Near where Beast can be recruited in Fort Joy.

Act II (Reaper's Coast)
Near the first Waypoint after leaving the Lady Vengeance, between the waypoint and the Bridge.

Act III (Nameless Isle)
Near the first Waypoint after leaving the Lady Vengeance.

Act IV (Arx)
Just outside the Gate to the main City.



As an added feature, this mod has a setting that will allow enemy Dimensional Reapers to invade our reality, sensing the Energy of Godwoken. When killing an enemy after level 4, there is a 5% chance for them to cause a Reaper to appear, which is boosted to a 10% chance if the enemy is killed by a Dimensional Reaper player character.

These Invaders are a good source of Dimensional Reaper gear, as they have a 50% chance to drop a weapon from this mod's item tables.

This can be disabled/re-enabled at the Vendor I added through her dialogue options.

DISCLAIMER
This mod has been reported to crash when used in conjunction with Divine War, specifically at some point during a Summons' Evolution. Divine War is very old, but if you are still using it I would recommend swapping to Divinity Unleashed, since it is the successor to Divine War and is alot more compatible all around.


Some mods that I'd personally recommend to compliment this mod are:

My first mod, BonusUniques [DE]
It has many other useful uniques for the rest of your party.

My other class mod, Gravewalker [DE] which has a similar depth of design to it and will synergize with the Invading Reapers in this mod if the mod settings are enabled in it.

OdinCore - Mod Services
Odinblade's many class overhauls.
Popular Discussions View All (1)
28
13 Jan @ 9:27pm
PINNED: Bug Reports
Malchezzar
143 Comments
Malchezzar  [author] 7 Jun @ 9:59am 
@Apollonius Glad you enjoy it! I might have gone overboard on some of the particles but I think it was worth it :P
Apollonius 7 Jun @ 9:51am 
love the portal and the shinyness of the weaps lol epic af
gregfromthepeg 31 May @ 2:01pm 
@TJW There is a mod that actually has this. Enemy Upgrade Overhaul - but not the version on steam. The modder hasn't kept Steam updated. The discord is where to get it. It also has some really good other options to increase difficulty and it can all be toggled on and off. I don't recall the % chance for the spawns but it is a chance whenever you use source. I actually used this mod and the overhaul and would randomly get voidwoken randomly summoned then also have Dimensional Reapers summoned as well. It made for some good chaotic fun.
Malchezzar  [author] 7 May @ 3:33pm 
@Tjw that actually would be pretty simple to set up, especially with the way I set up the reaper spawns. If I get around to modding again in the future I'd probably be willing to make that one. If you want it earlier you can also just look at the way my reapers spawn in the code and mimic it in your own mod, though getting into it can be difficult for some people.
Tjw 5 May @ 11:23pm 
Are you still willing to do modding stuff because theres a concept I've always wanted in divinity since day one and I just realized your mod has a version of that concept in it.

The game continuously says up and down that using source attracts voidwoken but their 'invasions' are always specific and scripted. I've always wished that there was a chance any time any sorcery was used, there was a CHANCE voidwoken would invade the fight.

Kinda like how in this mod if you're a Reaper, theres a chance other reapers will invade to attack you when the right parameters are met.
Malchezzar  [author] 24 Apr @ 5:59am 
@Wildcard Hendricks I think there is a mod somewhere that makes all summons AI controlled, but idk for sure. Also some of the skills are complicated enough that the AI just doesnt know what to do with them, the AI system for this game is really not very good.
Wildcard Hendricks 24 Apr @ 3:49am 
Damn, Kinda was hoping for NPC control, they always do the most random shit ever and its funny. Thanks for the answer, have a pleasant spring!
Malchezzar  [author] 23 Apr @ 4:54pm 
@Wildcard Hendricks most of them are ones you control, there are exceptions like the extra wolf summons that the main wolf can bring out that are automatic.
Wildcard Hendricks 23 Apr @ 4:51am 
Question, do you control the summons or are they npc allies?
Malchezzar  [author] 8 Mar @ 6:07pm 
@Jusas des neiges the rate they spawn is higher for reapers themselves, but the base odd is actually fairly low. Also I play on boosted difficulty tactician all the time and the class works fine for it, I probably make the game harder than most players are comfortable with.