Arma 3
Not enough ratings
Pushing the Germans Back
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: Normandy
Meta: Dependency
Tags: Tag Review
File Size
Posted
571.841 KB
5 Aug, 2023 @ 8:59pm
1 Change Note ( view )

Subscribe to download
Pushing the Germans Back

Description
Single player mission, Part 1 of the mission, you are the leader of an infantry squad, follow behind the tank, and help it clear the way through the town. Part 2 of the mission, you are the gunner in a tank crew moving forward to clear the town of all German units.

Mission play time is about 30 minutes

Spearhead 1944 CDLC Required

No mods required


*NOTE* Mission relies on AI moving along waypoints, in Part 1 As you follow the tank, keep your team from getting too close to the Tank as it moves, or they could get run over, or it can affect the Tank's navigation. In Part 2 you can team switch to the tank driver if the tank gets stuck. In my testing, the tank followed the waypoints pretty well, so the mission should work fine, but sometimes, Arma will be Arma.

Enjoy
11 Comments
stburr91  [author] 16 Aug @ 8:15am 
@Garstrum

The tranks blew up with one good hit because of a little scripting magic. I wanted players that don't have a lot of experience with tanks to be able to have fun, so I made it pretty easy to killed the enemy tanks.
Garstrum 16 Aug @ 12:19am 
Fun mission, easy to just go in and do it/you really don't have to do much babysitting of the AI. I will say, on the tank portion, what the hell were those AP rounds in the player tank? they were ridiculously good, I was one shotting every tank we came upon. and not even just the 'disabled' state, I'd give em one good hit square on in the front and the thing would immediately burst into flames. It was awesome. Not sure if that's been suped up in some way for this scenario or if I've somehow never used those rounds, in this tank, yet.
Komodo 15 Jun @ 4:34pm 
loved it, mechanized gameplay and the tank controls were nice, ty
ace1 22 Sep, 2023 @ 1:00pm 
@stburr91 I see your frustration with Arma tank waypoints. For my own missions I found a perfect solution: setDriveOnPath https://community.bistudio.com/wiki/setDriveOnPath That function will have the tank or vehicle drive anywhere you want and it will ignore anything in its way, even drive over obstacles and AI units. Here is a youtube video explaining how to set it up: https://www.youtube.com/watch?v=hiJVsFkL2zY (the video is in german, but it has subtitles). The closer you place the marksers to each other, the better it works.
mason77 20 Aug, 2023 @ 12:53pm 
Sure thing, the tank actually navigated pretty good, however. team mates were awful. Not your fault, ofc.
stburr91  [author] 20 Aug, 2023 @ 11:53am 
@mason77

Thanks, I'm glad you enjoyed it.

Yes, the pathfinding in Arma isn't that great sometimes, and is even worse on the Normandy map because of the sheer number of objects on the map. I had to do a heck of a lot of testing, and adjusting to get the pathfinding to work as well as it does in this mission. I spent hours testing to get the tanks to reliably follow their waypoints, but only had the AI ground units get stuck a few times in all of my testing. But heck, if it can go wrong, it will, that's just Arma being Arma.
mason77 20 Aug, 2023 @ 11:32am 
Good one. My only gripe is about AI pathfinding, could be awful at times, I had to use Zeus when teammates get stuck in a building. Overall, had some good firefights! Looking forward to your other missions.
Floppie 14 Aug, 2023 @ 6:27pm 
i rlly liked the scenario it was quite fun
stburr91  [author] 8 Aug, 2023 @ 7:27am 
@Annysimmers @󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 Thanks you taking the time to leave a comment, glad you guys liked it.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 6 Aug, 2023 @ 7:58pm 
Nice. :jake::steamthumbsup: