Hearts of Iron IV

Hearts of Iron IV

86 ratings
OWB: Salvage Reworked
   
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File Size
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Updated
6.683 MB
5 Aug, 2023 @ 6:56am
30 May @ 9:50pm
9 Change Notes ( view )

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OWB: Salvage Reworked

Description
Description:
Mod reworks how vanilla OWB does its Salvage feature, where you send men and equipment in the Wastes and roll the dice to get something useful out of it, by moving it from decisions to its own interface and adding a bunch of features to make it more intuitive and useful.


Features:
Salvage mapmod button with an indicator

A button to open, or turn on if it wasn't yet, Salvage interface.
Red: Salvage is turned off.
Yellow: Prospecting is unavailable, either because of an ongoing prospecting operation, lack of resources to send a new prospectors team or an ongoing lost contact event.
Green: You can send prospectors into the Wasteland now
Hotkey: Ctrl+S

Main Buttons

Sends prospector teams, indicators on the side shows on which of 9 levels it's currently on.
Hotkey: Ctrl+Z, Ctrl+X, Ctrl+C

Upgrade Buttons

Upgrades prospector teams size for political power, from level 1 to 9. Better equipped teams have fewer chances to die in the Wasteland and more to actually bring back anything useful. Upgrades can be always rolled back for a halved political cost

Any found bugs, weirdness and suggestions leave in comments
26 Comments
SUPPLE GENIUS 26 Apr @ 7:41am 
@ Krahe,yeah LOL it's working perfectly, I'm just an impatient lil goblin. I wouldn't even notice that this isn't part of the vanilla mod, the UI fits right in. You're a legend brotha!
Krahe  [author] 25 Apr @ 8:03pm 
@SUPPLE GENIUS Pretty sure you just clicked the prospecting button for the first time and it doing a visible 90 days timer in all three categories. If yes, wait this 90 days
SUPPLE GENIUS 25 Apr @ 2:17pm 
Hey man, it's probably super simple and I just didn't look properly but on the page for sending the prospectors it says " Prerequisites: (X) Prospector teams are formed". Am I supposed to form a unit especially for scavenging, and if so how? Thanks in advance man, love the concept.
This should be integrated into the mod, adds alot of value
Krahe  [author] 29 Feb @ 6:40am 
Updated, haven't noticed any bugs while debug mode or playtest. Added a jingle sound to make cooldown more noticable. Don't find it annoying, but will add a button to mute\unmute in a future,along side with auto-repeat buttons
TibViking 28 Feb @ 5:43pm 
Thanks @Krahe, take your time, don't rush it please.
Krahe  [author] 28 Feb @ 4:16pm 
Honestly flattering, thanks. Will try to update it today-tomorrow
TibViking 28 Feb @ 9:57am 
5.0 just dropped, waiting for you update this mod, i will not be playing any Old World Blues till this mod gets updated @Krahe, keep up the good work.
Krahe  [author] 22 Oct, 2023 @ 4:59am 
Likely, for some reason, countdown event repeating stops working, which haven't happened in any of my games. Will look if I can rework this events to fix that
Flauschimus Prime 21 Oct, 2023 @ 9:58pm 
My scavengers are stuck in return aswell. Didnt notice it for some time and now its not worth it to load back.