Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Modern Conflict
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Tags: Mod
File Size
Posted
Updated
31.585 GB
3 Aug, 2023 @ 2:14pm
26 Aug @ 5:46pm
322 Change Notes ( view )

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Modern Conflict

Description
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**STOP, PLEASE READ DESCRIPTION**
**STOP, PLEASE READ DESCRIPTION**
**STOP, PLEASE READ DESCRIPTION**
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**DISCLAIMER**
First and foremost, this mod is not gonna be for everybody. It aims to be realistic with ranges, accuracy, and damage among many other things so no, it is NOT balanced. Please do not whine about the features this mod adds, or that you keep losing units left and right, because I wont reply. Play smarter, or move on.
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-- IMPORTANT THINGS TO KNOW --

- the "west/nato" region can use "cold war alter 71" maps if you wish to use those
https://steamproxy.net/sharedfiles/filedetails/?id=2933790997

- I have a lowered range submod you can use if the range is to much for you (link below)

- The only other mod I would recommend is "BM Mod" (DO NOT USE any other mod with MC, as it will cause crashes)

- When creating a new Conquest, always be sure to use WW3/Unlimited mode for the duration and use Fog Of War

- When selecting your factions for conquest, only use the following:
--- USA
--- Russian Federation
--- Germany
--- Insurgents

If you use any other faction, the game will crash (this includes the armored division factions)

- When controlling a unit in 1st Person mode, **USE YOUR MOUSE SCROLL WHEEL**. I see so many people not doing this and missing out on its true potential. Every vehicle added in this mod has a "1st person view" for EVERY CREW POSITION. If its scrolling past all views with 1 scroll, adjust your scroll sensitivity in Windows mouse settings until it stops doing this


---SINGLEPLAYER MISSIONS---

- There are currently 5 coop missions in MC,

- East Berlin, Germany 1985
- 73 Easting, Kuwait 1991
- Glen Bernie, Maryland 2015
- East Berlin, Germany 2035
- Arkhangelo, Russia 2035

These can all be accessed through the campaign menu
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Discord here >>> https://discord.gg/ResKsDW6dr

That207Guy's Realism Mod >>> https://steamproxy.net/sharedfiles/filedetails/?id=3142379562 (updated 6/28/24)

Modern Conflict "Lowered Range Addon" >>> https://steamproxy.net/sharedfiles/filedetails/?id=3173188201 (updated 6/17/24)



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-- MAIN FEATURES --


- Adds years 1985 (early), 1995 (mid), and 2005+ (late) to USA, Germany and Russian Federation factions. ((MP/Conquest)

- Adds Iraq (1995) to Skirmish/MP modes

- Adds Insurgents (1995/2005) to Skirmish/MP modes

- Adds fully functioning Zombies to the editor, as well as missions to play.

- Adds new custom maps to MP/Skirmish/Conquest modes.

- Adds a custom conquest experience that has been redesigned slightly to work with the mod.

- Sounds have been reworked to work with the longer ranges, and overhauled.

- Increases map "haze" distance to make up for new ranges.

- Almost all guns now have real life muzzle velocities and fire rate values.

- All small arms weapons now have realistic penetration values.

- Weapon range has been dramatically increased (see below for values)

- Decreases soldier survivability significantly (3-4 hits max before death now)

- AI has been enhanced and reworked for the longer ranges (vision/hearing/spotting/weapon ranges)

- Adds realistic first person views in all vehicles, and removes 3rd person views. This includes correctly placed optics/cameras and first person views on all HMG/MG placements vehicles may have.

- Tank cannons behave more realistic now, using real life muzzle velocities/pen values. Rounds that behave like "ap" loose effectiveness at a more realistic rate over distance. HEAT rounds however, keep their max pen power at any distance, just like in real life.

- Deleted damage HP system for vehicles. It is now based entirely on angles and penetration/round type values. Now, the only way to cause an explosion is to hit the ammo on board the vehicle. This will require knowledge about certain tanks in real life since things like "blow-out panels" and realistic ammo stowage are present. Most tank armor has been reworked to steel beasts/warthunder values (depending on what was available, steel beasts was top priority)
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-- CONQUEST INFO --

-----------1985---------1995--------2005+
-----------(Early)--------(Mid)--------(Late)

--Regions--

- Russia
- West/NATO (use this region if you want to use CWA maps)
- Middle East

DAYS ---- |1-20 |------| 20-30 |-----| 30-99 |


--Stages--

Day 3 - wheeled vehicles

Day 8 - armored vehicles

Day 10 - tanks

Day 15 - arty/transport helis/AA vehicles

Day 20 - mlrs (switches to 1995)

Day 25 - attack helis

Day 30 - (switches to 2005) enemy research ends
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-- RANGES --

Iron Sighted Rifle - 200m

Optic Sighted Rifle - 300m

Sniper-Scoped DMR - 350-500m

Sniper-Scoped Bolt-Action Rifle - 500m

---

Iron Sighted LMG - 200-250m

Optic Sighted LMG - 300m

---

Manned HMG - 300m

Un-Manned/Crows/Coax - 500m

---

RPG Launcher - 300m

HEAT Launcher - 350m

---

Auto Cannons - 600m

Cannons - 1500-2500m

ATGMS - 3000m

Artillery - 1000m

MLRS - 2000m
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-- VISION RANGES --

These ranges all have realistic FOV angles for both Vertical and Horizontal axis. While tanks can see far away, their vision is extremely narrow.

Humans - 180-200m

Light Tank/APC/BTR (gun) - 800m

Medium Tank (gun) - 900m

Heavy Tank (gun) - 1000m

Helicopters - (human vision unless atgm is being used)
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If you have any issues, please report on our discord server (link above)


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[CREDITS]

This mod is a "non-profit" project, and I do not own the rights to any of the models being used.

HUGE THANKS to everybody below, this mod wouldn't exist without you.

pvecrab | Extended Fortifications >>> https://steamproxy.net/sharedfiles/filedetails/?id=2796864853
Chakel16 | CHKL Map Pack >>> https://steamproxy.net/sharedfiles/filedetails/?id=2572455134
Lewis | humanskins
guga666555 | zombie "code"/models
FrankTheTank | maps
Digitalmindsoft | models
Dying World 1992 Mod | models/humanskins
Dixie (Modern Vehicle Pack) | models
Red Rising Mod Dev Team | models/humanskins
Cold War Dev Team | models/humanskins
Hotmod1968 Dev Team | models/code
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