Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Strategic Airforce - Aircraft Changes for a Larger Air Force
   
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6.090 KB
2 Aug, 2023 @ 8:05pm
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Strategic Airforce - Aircraft Changes for a Larger Air Force

Description
The main goal of this mod is diversify the gameplay of air units by:

-Adjusting movement range and attack range (Jet Fighter and Bombers have movement increased slightly)
-Reducing damage (by ~%20 )
-Decreasing production cost (by ~ %50)
-Decreasing strategic resource maintenance (by ~ %50)
-Gold maintenance (by ~ %50)
-Increasing strategic resource build cost
-Changing maintenance resource to Oil instead of Aluminum
-Increasing Aerodrome Capacity (up to 12)
-Increasing Carrier Capacity (up to 6)
-Increasing Airstrip Capacity (up to 4)


In total, these changes allow the player to field more air units that do less damage, but turn fighters into a very flexible “support” unit to soften/destroy targets for ground and naval forces. Bombers rely on Military Engineers to continue to create airstrips to allow bombers to move with the front line and bombard cities. Recommend to use this with a mod that extends the technology tree (Take your Time Ultimate), and most importantly NullSpace’s “Aircraft Carriers Perfected”. Fantastic mod to use in conjunction with this.


As it currently stands, Jet Fighters and Bombers movement and attack range are relatively the same, though have nerfed damage. Debating whether or not they should remain this way, or receive nerfs to movement and range to keep in line with previous units. Though I do feel there should be a significant jump in power scale between props and jets, as there was in real life. Feedback is highly appreciated
2 Comments
源玺凯大闹西安 7 Aug, 2023 @ 6:34pm 
原版的战斗机用处不大,这一改好多了
ranma_hf 3 Aug, 2023 @ 5:44pm 
darn was hopping for more flight types.