Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Not enough ratings
Vanilla Campaign Tweaked
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
101.640 MB
2 Aug, 2023 @ 1:25pm
13 Oct, 2023 @ 4:41pm
7 Change Notes ( view )

Subscribe to download
Vanilla Campaign Tweaked

Description
This mod is meant specifically for the player to be Rome on the Grand Campaign. If you like it please give me some feedback on how your campaigns went.



I'm a huge fan of Rome 2 but I haven't been able to get into the big overhauls like Para or DEI. They're really well done, but I just like vanilla. This mod is a combination of changes and select additions I cobbled together to customize Rome 2 vanilla to be more fun. Much of the credit goes out to other modders in the community that make Rome 2 so great. This mod includes Nordopics, the buildings, agents, traits, and skills from Para Bellum interface, and I learned my modding from this community. Thanks so much to everyone.

The mod has quite a few tweaks, but nothing like an overhaul. Its ordinary vanilla with the addition of the following:

1) Regular projectile trails for arrows, rocks, stones, and bolts have been changed to have a flaming trail. It doesn't give any kind of debuff or change the damage in any way, I just think it looks cool.

2) Arrows now have a default range of 150 and their damage has been increased slightly. All artillery have been doubled in size to 8 pieces in a unit, except for the scorpion which has 12 pieces in a unit.

3) Formations have been improved. Shield wall and hoplite phalanx now give buffs to morale, melee defense, armor, and a bonus against infantry. Its not OP (in my opinion), it gives incentives to fight as a unit and in formation over being in thin lines. Both formations also give a much higher missle block chance so its actually effective against missles from the front. Flying Wedge has been added to all cavalry and is buffed to give nice charges, but not as OP as in my other mod. The testudo formation has been given invcreased missle block chance and actually increases speed. Not really historically but its a fun way to be able to strategically move your infantry around the map.

4) All cavalry/camels/elephants/chariots have had their speed increased.

5) The AI won't make or use agents.

6) The armies, navies, and edict cap is default at 200.

7) Infant mortality has been removed and chances of children dramatically increased. Its set to cap out at 10 children so you'll have plenty of sons to be generals for you.

8) Values on some buildings have been changed to make more sense in my opinion.

9) This mod includes my additional buildings to Rome mod that gives a more variety of buildings to choose from.

10) The tech tree has been tweaked so that the legion reforms happen one slot earlier in the Remuneration Reforms spot. I thought it was weird how the legionary reforms were all the way down in the second to last spot. Equites also change to legionary cavalry at this point.

11) The AI has been given 300% increased research rate except for Carthage and Seleucids, they get 1000%. The AI factions also get a bonus to their income.

12) Resources have been made much more important in this mod. Every tier 4 building now requires a resource to build. More importantly, any unit higher tier than Legionaries/Legionary Cohort requires a resource to be BUILT. You can't make a trade agreement to get iron, start a tier 3 barracks, then you're good. If you lose your supply of whatever resource is needed, you won't be able to build that unit. This is especially important for cavalry because to be able to build the highest tier cavalry you must own a settlement with the horse resource.

13) Rome has access to Italian units in their Auxiliary barracks, wherever they are. I tweaked their prices lower and buffed Italian Noble Infantry to be a bit weaker than Royal Spartans, so they are actually useful. Italian Noble Infantry and Italian Noble Cavalry can now be recruited as generals.

This mod is the culmination of my amateur modding I started by downloading PFM, opening up mods, and seeing what it looked like. There are probably other changes I forgot to add as well. Once again thanks to the modding community from the big ones of Nordo and Para Bellum to the hundreds of smaller mods that make Rome 2 so amazing.

Also I'd like to shout out  Enkeli's Workshop for his truly amazing work he's doing for Rome 2's anniversary. He also made a really awesome Atilla graphical overhaul if anyone hasn't tried that yet.
16 Comments
Kuronoshi209 11 Mar @ 10:36pm 
Hello, I love the mod, so I'd like to report an issue that I'm seeing so that it can be improved. I noticed that while playing as Rome, I have the option to build the horse buildings, but the horse resources aren't available to Rome for some reason. May I ask for this to be fixed, please?
Xnvyy 6 Nov, 2023 @ 8:12am 
love that, but could you please make another version without the research buffs? Or tell me where are thoose buffs located so I can change it for better enjoyment? I love the mod and its perfect however i think that looks stupid when as Rome i have to fight highest tier units in tier 30
ROASTINPEACE 3 Oct, 2023 @ 9:16am 
Is this mod 1 turn per year or more? Looking for a mod that changes grand campaign to 4 turn per year. Seems like a lot of changes I wished the game already had thanks!
tru.st 2 Oct, 2023 @ 8:13am 
What a beautiful mod. Very nice. Is it possible to play this mod together with your mod:
"Harder Rome playthrough for Very Hard and Legendary"? Would be very interesting.
Thank you for this amazing mod.
oujosh29  [author] 19 Aug, 2023 @ 5:50pm 
Don't know, it works fine for me. Nothing seems broken.
jwoods3054 19 Aug, 2023 @ 3:20pm 
I downloaded your standalone Additional Buildings mod and placed it above this mod. Seems to work fine now
jwoods3054 19 Aug, 2023 @ 3:03pm 
Actually Weaver crashes the game also
jwoods3054 19 Aug, 2023 @ 2:55pm 
Hi,

Did you add a building under Sanitation called Windcatcher? Soon as I click on it game crashes. Otherwise i see no problems and thanks for the mod.
Neithanpl 5 Aug, 2023 @ 5:30am 
Great mod !!!
Legatus Legionarii 4 Aug, 2023 @ 6:14pm 
Thanks for the advice.