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Solid Light - Light weapons (WC)
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
72.008 MB
1 Aug, 2023 @ 7:52pm
23 May @ 12:33pm
9 Change Notes ( view )

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Solid Light - Light weapons (WC)

Description
Solid light weapons use energy as ammo and require lots of power.

This mod currently is just a bunch of Gatling guns.

This mod adds:
(Rpm = Rounds per min, Dps = damage per shot)

Light Fixed Gatling (SG) (1200 Rpm) (85 Dps)

Heavy Fixed Gatling (SG/LG) (LG: 800 Rpm, SG:1000 Rpm) (LG: 450 dps, SG: 250 Dps)

Light Gatling Turret (SG/LG)(Lg: 1600 Rpm, SG: 1200 Rpm) (Lg/SG: 80 Dps)

Heavy Duel Gatling Turret (LG) (1600 Rpm (800 per barrel)) (800 Dps)

SG Heavy Fixed Gatling has 50% shield bypass, so it isn't useless compared to lg.

All weapons max range is 3000m

Build models are unfinished (using the main model as a placeholder for now), all models have LODS.

I decided to just ignore build stages since these models have been sitting around a while, probably will do the same with my cannons mod, build stages just drain so much motivation from me lol, probably will do them eventually though.

Planned weapons to add: Auto Cannons, Small rail gun style weapons, and maybe some fun short range guns, like a shotgun cannon, not really sure if you can call that a light weapon though.

(also yes, I am still working on laser weaponry :,( ,might take a bit though, since I keep randomly working on doomsday weapon models, like the mega laser model that I keep messing with!!!)
9 Comments
lAimBotl  [author] 29 Aug, 2023 @ 7:06pm 
updated my code, so lead prediction should work with the fixed guns in this mod now.
lAimBotl  [author] 8 Aug, 2023 @ 4:19pm 
bah the old model was spaghetti, so I made a new one from scratch, and it is fixedd!!
lAimBotl  [author] 6 Aug, 2023 @ 3:55pm 
Bah, found a funny bug that is really weird,
the SG rotating part of the turret shrinks as it moves, didn't see it when testing because I tested if they fired, WC normally just works or doesn't, and I never have had a turret decide to shrink into nothingness when moving, never even thought that was possible lmao. . .
guess I will have to fix that :P .

I could add small auto cannons, along with small railgun type weps.
The Erubian Warlord 2 Aug, 2023 @ 6:23pm 
how about a railgun inspired weapon with a long charge up but a killer punchthrough in a small area non explosive
wingmaster 2 Aug, 2023 @ 1:06pm 
ok great i'll test it out:selike:
lAimBotl  [author] 2 Aug, 2023 @ 12:30pm 
and now it is fixed.
lAimBotl  [author] 2 Aug, 2023 @ 10:52am 
Oh I forgot to add a component properly, sorry for the super expensive solar panels lmao, I should have it fixed in a bit.
I am gonna be balancing the comp costs today, also going to add a custom comp so I can more easily integrate it into a upcoming mod . . .
lAimBotl  [author] 2 Aug, 2023 @ 10:37am 
3000m is the max range of these weapons, and they should be able to target missiles, guess I should double check . . .
wingmaster 2 Aug, 2023 @ 6:28am 
what kind of range do they have and do they target missiles?