Stellaris

Stellaris

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Brutal Police State
   
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666.690 KB
1 Aug, 2023 @ 3:23pm
3 Aug, 2023 @ 2:55pm
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Brutal Police State

Description
This mod expands the Police State Civic:

  • With the Police State Civic, you gain access to a new Policy: Domestic Executive Laws.

  • This Policy provides two options on how to run your Police State: 1. Mass surveillance - The police state that we know, and 2. Brutal Oppression - my additions featuring new buildings and Jobs and a hefty -20% Happiness penalty.

  • The building provides new Law Enforcement Jobs that add stability to your planet while reducing the resource output.

  • When you opt-out of Brutal Oppression you will loose access to the Respons Centers and they turn into precinct houses.

  • These changes should allow for a different, maybe completely OP playstyle, to ignore Happiness at the cost of losing resource output on your planets.

  • The main feature of this mod is that it should not modify any Vanilla files, making it very compatible with anything else.

  • This mod works with the "Exalted State" Civic from " Ethics & Civics: Bug Branch ".

    Please feel free to leave feedback how this change fares for you and how you think this could be improved.

    Create the dystopian oppressive hellhole of your dreams!
13 Comments
heisenballs 7 Nov, 2023 @ 9:30pm 
pick up that consumer good
Journeyman Prime 8 Aug, 2023 @ 4:05pm 
If the police looked like that they wouldn't need force to make me comply!
Imp0815  [author] 6 Aug, 2023 @ 2:33am 
@Indrick Boreale I dont know, how did you test it?
Indrick Boreale 5 Aug, 2023 @ 11:13am 
How does it play with Oppressive Autocracy civic? Does it gives anything else?
DirtyBob 3 Aug, 2023 @ 10:01pm 
@Imp0815 Thank you! :steamthumbsup:
Imp0815  [author] 3 Aug, 2023 @ 2:55pm 
@Dirtybob Its done. You can now use this mod with Ethics Bug Branch and exalted state. No patch or such thing required.
DirtyBob 3 Aug, 2023 @ 1:03pm 
Do you think you could make a patch for this to work with Ethics Bug Branch? Specifically, the civic "exalted state" which is an enhanced version of police state. I tried to do it myself, but it's beyond my basic modding skills.
Imp0815  [author] 3 Aug, 2023 @ 2:34am 
[h1] Important Update [/h1]

Hey, I'm sorry for the inconvenience, but I'm changing how you get the Brutal Oppression.
Police State Civic will add a new Policy instead, and you can choose to opt-in and out at any time. But beware, if you go back into the normal Police State, all your Enforcement buildings will convert to normal Precinct houses.

Sadly, if you are already running a game with my mod, the next update will convert all your Response Centers into precinct houses, as the default is the normal Policing.

You can prevent this when you pause the game on startup and directly switch into the Brutal Oppression Law.
Imp0815  [author] 3 Aug, 2023 @ 1:10am 
@ShadowCookie Well you are right i could do something about it. But i would like to do it thematicly. Maybe i can script it the way that when one of your planets drop below 50 Stability the event triggers.
CrustulumDraco 3 Aug, 2023 @ 1:04am 
Ok but why, theoretically a governent that reforms could decide to become oppressive when they werent before, while the reverse can also be true